nitro65 2 Posted April 29, 2015 (edited) ok so in arma 3 I get no entry config bin NIT_BlackBird which is the name of my new model im making , Any Suggestions ? #include "basicdefines_A3.hpp" class CfgPatches { class NIT_BlackBird{ units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {}; }; }; class CfgFactionClasses { class USAF { displayName = "U.S. Air Force"; priority = 100; side =2; }; }; class CfgVehicleClasses { class NIT_BlackBird { displayName = "NIT BlackBird"; }; }; class CfgVehicles { class NIT_BlackBird{ scope = public; side = 2; faction = CIV_F; icon = ""; nameSound = "Veh_aircraft"; picture = ""; model="\NIT_BlackBird\NIT_BlackBird.p3d"; sound = "Veh_aircraft"; scopeCurator = public; waterLeakiness=100; draconicForceXCoef = 2.5; draconicForceYCoef = 0.5; draconicForceZCoef = 0.5; draconicTorqueXCoef = 0.15; draconicTorqueYCoef = 2.0; preferRoads=0; brakeDistance=200; crew=civillian; autocenter=1; landingAoa = "rad 10"; forceHideDriver=0; hasDriver=1; hideWeaponsDriver=1; weaponSlot=0; windSockExist=0; WheelCircumference=1; maxGForce=2; ladders[] = {}; vehicleClass = "air"; displayName = "BlackBird"; fuelCapacity = 250; coefInside = 1; coefInsideHeur = 0.25; accuracy = 0.5; radarType = 4; mapSize = 7.5; animated = true; armor = 200; destrType = "DestructPlane"; damageResistance = 0.004; landingSpeed = 185; /// used for AI to approach the runawy, the plane should be stable at this speed acceleration = 300; /// used for AI to plan the waypoints and accelerating, doesn't affect plane performance maxSpeed = 890; /// maximal speed of the plane, affects even thrust and is base for both envelope and thrustCoef driveOnComponent[] = {"wheel_1_1","wheel_1_2","wheel_2_1","wheel_2_2","wheel_3_1","wheel_3_2","wheel_4_1","wheel_4_2"}; /// array of components to be assigned special low-friction material (usually wheels) rudderInfluence = 0.5; /// coefficient of rudder affecting steering of the plane aileronSensitivity = 1; /// coefficient of ailerons affecting twisting the plane elevatorSensitivity = 0.8; /// coefficient of elevators affecting changing of plane horizontal heading irScanRangeMin = 500; /// defines the range of IR sight of the vehicle irScanRangeMax = 5000; /// defines the range of IR sight of the vehicle irScanToEyeFactor = 2; /// defines the effectivity of IR sight of the vehicle /// envelope defines lift produced by the shape of the plane according to current speed relative to maxSpeed /// the first element of the array is for zero speed, the last for 125 % of maxSpeed, the rest in between is evenly distributed /// there may be as many elements as you wish, using 13 should be preferred as it modulates the 10% increase with reasonable error envelope[] = {0.0,0.15,1.1,3,5,5.83,6.0,5.85,5.5,4.8,3.6,1.8,0}; /// angle of incidence - difference between forward and airfold chord line - def. val is 3*PI/180 (meaning three degrees) angleOfIndicence = 0.05235987; thrustCoef[]= {1.5, 1.2, 1.1, 1.0, 1.0, 1.0, 1.0, 0.9, 0.7, 0.5, 0.3, 0.1, 0.0, 0.0, 0.0, 0.0}; elevatorCoef[]= {}; //default value is 1 aileronCoef[]= {}; //default value is 1 rudderCoef[]= {}; //default value is fabs(speed.Z())*InvSqrt(Square(speed.X())+Square(speed.Z())); //! coefficient of player's controller sensitivity (does not affect AI) elevatorControlsSensitivityCoef = 4; aileronControlsSensitivityCoef = 4; rudderControlsSensitivityCoef = 4; }; }; }; Edited April 29, 2015 by NITRO65 Share this post Link to post Share on other sites
ProfTournesol 956 Posted April 29, 2015 ok so in arma 3 I get no entry config bin NIT_BlackBird which is the name of my new model im making , Any Suggestions ? Post your config. Share this post Link to post Share on other sites
nitro65 2 Posted April 30, 2015 Post your config. was wondering if any insight to my problem yet? Share this post Link to post Share on other sites