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Devilchaser

Strange property makes models ignore smoke

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Take a look at this: I created both models the same way, and checked all named properties, etc. I found nothing wrong or particulalry unique with the one that isn't working. However, all special effects are not showing up in front of this model. It also has very odd behaviors with headlights.

occlude_glitch.jpg

Anybody ever seen this happen with your models? Is there a solution?

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i have never seen it, try using cfgmodels in your config.cpp it might work smile.gif

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Yes, I've seen that effect with official BIS models - struck me as odd at the time. If I then walked away from said model (say, 30 meters), the smoke would suddenly appear in front of the model. I recall I was generating smoke with the Drop command.

Prospero

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they are both definitely defined in cfg.models. And this is true for all effects, not just smoke. Quite odd, and frustrating. I don't want to release these in this state of affairs.

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PROBLEM SOLVED!

The difference between the two models was that the one on the right had only one resolution LOD (it is still under development).

I did alot of manipulation, changing the LOD numbers, adding LODs , etc. The bottom line is: IF YOU HAVE ONLY ONE LOD, YOU WILL HAVE TROUBLE.

I knew this already, of course, because no modeler in his right mind would only make one resolution LOD. WHat I didn't know is that the model would behave oddly if it only had one LOD.

So, aspiring modelers and those of you who are experienced but did not know... If you are going to test your model, make a second resolution LOD even if it is an exact copy. Then you won't have this problem.

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