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Impossible to have two simultaneous helo drops?!

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Ok, I'm at the end of my rope!!

I've tried EVERY WHICH WAY to have TWO simultaneous helo drops from two different choppers using the "alphaexit" script!!  I have two seperate infantry groups (named L1 and L2) each in its own chopper (helo1 and helo2)

I'm utilizing the heloname domove getpos.... trigger for them to find me (each chopper has its own), and "alphaexit" trigger (again, each chopper has its own) being activated by my radio once the choppers find me and are flying overhead. But I CANNOT get them both to drop no matter WHAT I do! Only ONE chopper drops its load, and the other group stays safely inside theirs while the just-dropped troops die in battle.

Is there ANY WAY to get them both to drop their loads at the same time?! I started this whole mess by trying a multi-unit (24 men) to jump from one Chinook, but that was a brick wall as well.

Anyone?

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Sounds like What I been doing... I did a great Job on a 48 Player drop off... I had 2 choppers chinooks <-- how ever its spelled... anyways I had them all parachuteing into enemy territory.. and it worked fine with less scripting as possible... only sripting I used was a trigger for each unit... I gave every unit in each group there own tag names... and once the chopper flew over the trigger there would be a script that told 1 unit at a time to eject. It was something like....

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">u1 action ["eject", vehicle ch1]<span id='postcolor'>

u1 was the unit and ch1 the chopper name....

also I am doing a 4 chopper drop-off that actually lands and drops off the units... It works as well... smile.gif

Basically all you need to do is give waypoints of "GET IN" for the units, and "LOAD" for the chopper, you can sync the "LOAD" with "GET IN" if you like... or give them a delay and just sync the "GET IN" with the choppers "MOVE" after it loads.... that helps too... also giving the WP's a delay helps as well... Its up to you how you should do it.

JAP knows about the chopper thing too, and he will tell you the same as I will tell you now.... search the forums here for chopper handling, transporting, and ect.

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I almost forgot.... To drop them off use Transport unload... and dont sync it with anything... and make sure you make a move somewhere close to where the chopper does a transport unload... and give the transport unload and the move/seek and destroy a delay....

so basically this is what you would do for a chopper... UH60-MG for example...

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">

UH60-MG

{

position[]={23.999405,0.179207,12099.034180};

azimut=150.000000;

special="FLY";

age="ACTUAL";

id=11;

side="WEST";

vehicle="UH60MG";

player="PLAY G";

leader=1;

rank="COLONEL";

skill=1.000000;

text="MG01";

markers[]={};

};

and make the waypoints this...

MOVE

MOVE

MOVE

(Delay about 5 to 10 seconds)

example: timeoutMin=10.000000;

timeoutMid=10.000000;

timeoutMax=10.000000;

LOAD

(Delay about 15 to 30 seconds)

MOVE

(Delay about 5 seconds)

MOVE

MOVE

MOVE

(Delay about 5 seconds)

TRANSPORT UNLOAD

(Delay about 15 to 30 seconds)

MOVE

(Delay about 5 seconds)

MOVE

MOVE

CYCLE

(cycle if you want to go back to where they started... or have them start on the ground first and not air... It all depends on how you want to do this.)

<span id='postcolor'>

Then have the 12 unit group do this for that chopper:

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">

12 UNIT GROUP

MOVE

(delay 5 to 10 seconds)

GET IN

(delay about 5 to 15 seconds, syncing it to choppers LOAD may help if it dont work without it synced)

MOVE/SEEK AND DESTROY

(delay about 45 seconds or so, and then proceed to what ever else the mission consists of.)

<span id='postcolor'>

Hopefully what I explained here helps....

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4C3 you're my new best friend. thanks bud! wink.gif

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Your quite welcome... smile.gif you should search my forum for more info on chopper drop-offs and such... just search for 4C3! smile.gif

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I forgot to mention on the Paratrooper thing.....

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">

{

side="WEST";

class Vehicles

{

items=1;

class Item0

{

position[]={1652.574463,24.974998,5286.586426};

azimut=85.000000;

age="ACTUAL";

id=26;

side="WEST";

vehicle="Ch47D";

leader=1;

rank="COLONEL";

skill=1.000000;

text="Carrior";

markers[]={};

};

};

class Waypoints

{

items=4;

class Item0

{

position[]={1654.353394,24.974998,5287.230957};

placement=50.000000;

type="LOAD";

speed="FULL";

combat="AWARE";

synchronizations[]={0,1,10,11};

class Effects

{

};

showWP="NEVER";

};

class Item1

{

position[]={3328.640625,105.665520,6862.221191};

speed="FULL";

combat="AWARE";

expActiv="Carrior flyInHeight 500";

synchronizations[]={4,7};

class Effects

{

cameraEffect="AroundSlow";

cameraPosition="LEFT TOP";

};

showWP="NEVER";

};

class Item2

{

position[]={4301.487793,173.701981,9539.600586};

speed="LIMITED";

synchronizations[]={};

class Effects

{

};

showWP="NEVER";

};

class Item3

{

position[]={3624.461670,141.218521,9627.332031};

placement=500.000000;

type="GUARD";

combatMode="RED";

speed="FULL";

combat="COMBAT";

synchronizations[]={};

class Effects

{

};

showWP="NEVER";

};

};

<span id='postcolor'>

If you noticed on one of the moves I had to make the chopper rise up high in air... if you dont do this your guys will die as soon as they paratroop from the chopper...

Just in case you cant find it by looking, heres the line...

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">

Carrior flyInHeight 500

<span id='postcolor'>

Carrior being the chopper text name...

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