Snake-Eyes 0 Posted October 5, 2002 I've been looking at Satchel's sound pack's Config.cpp file and I've noticed the multiple new sounds usually scripted as SoundHit1[],SoundHit1[],... so forth, from the original SoundHit[]. I was wondering if it is possible to script in multiple SoundFly[] for multiple bulletnoise effects. I like hearing the bullets go by, but it sounds awefully repeatitive with just one bullet whizz noise from suppressive fire. Thanks for any input you folks might have to put it. Share this post Link to post Share on other sites