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jassida

Does multiplayer as client reduce CPU overhead?

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Hi.

Pretty straightforward question I hope.

When compared to multiplayer hosting or single player, does playing MP as a client reduce CPU requirements?

I have a 4790k at 4.5 and my dad has an i5 760 at 4ghz. I always host.

He could definitely get more eye candy by moving from his GTX 470 (oc'd to near 480 level) but would a new cpu/platform be a waste of time?

Thanks.

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I recently upgraded from an i5 750 @ 4.2 to an i5 2500k @ 4.6 and there was around 30-40% increase in performance; this is coupled with a gtx660. The benchmark average framerate jumped from 48 to 68 for the same settings which allowed me to push view distances up and retain decent fps.

At 1080p I use very high settings, 4x fsaa & fxaa ultra, all blurs off, ambient occlusion off, 3500 view and 2000 object distances.

Sandybridge performs much better than lynnfield in arma3, I would image there isn't a great deal between of performance difference between the 2500k and the 4790k. Compared to the 760 though it makes a big difference.

By the time I had sold my old board and cpu the upgrade cost me 50 quid :)

Edited by forteh

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I might consider taking him down that route thanks.

Do you mostly play multi as client?

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