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loophole_62ndff

Using setPos on editor-placed portable Respawn objects

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Is there a problem with using the setPos function on the Zeus-addon portable respawns (tents, bedrolls etc)?

I've been experimenting with this, and while I can setPos everything else I tried, I can't setPos a portable respawn that was placed using the editor.

If I make the respawn object in script (via createVehicle), and hold an object reference to it, I can setPos that OK, but not one that was placed in the editor.

Couple of things I have noticed:

1. The Camera view usually shows the Name of a targeted object in the lower-left corner. The name shown for a portable respawn (deployed or packed) is not what I assigned to it, and looks like some weird combination of a hex number and a file name?

2. In the mission.sqm, it does not seem to have a "name" property for the respawn object.

Is this a bug? Or am I just thick?

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