loophole_62ndff 1 Posted March 28, 2015 Is there a problem with using the setPos function on the Zeus-addon portable respawns (tents, bedrolls etc)? I've been experimenting with this, and while I can setPos everything else I tried, I can't setPos a portable respawn that was placed using the editor. If I make the respawn object in script (via createVehicle), and hold an object reference to it, I can setPos that OK, but not one that was placed in the editor. Couple of things I have noticed: 1. The Camera view usually shows the Name of a targeted object in the lower-left corner. The name shown for a portable respawn (deployed or packed) is not what I assigned to it, and looks like some weird combination of a hex number and a file name? 2. In the mission.sqm, it does not seem to have a "name" property for the respawn object. Is this a bug? Or am I just thick? Share this post Link to post Share on other sites