Jump to content
Sign in to follow this  
Max?II

Alpha channel question

Recommended Posts

Hi, I have a problem in o2/buldozer:

Why Buldozer does not display objects with alpha channel textures that are behind another object with an alpha channel texture?

For example, I have a window and an object both using alpha channel textures, but trying to look at the object through the window, it disappears completely.

Is this normal?

Thanks in advance,

-Max

Share this post


Link to post
Share on other sites

The doctor is in.

It's a known bug, I'm afraid, and there is no known antidote.

Prospero

Share this post


Link to post
Share on other sites

even if Q2 convert your TGA automaticly, try to convert it manualy with textview 1.1 utility. Just overwrite old pac (or paa) file. make sure you have the same name. If for some reason you got "myfile.paa.pac" after you conver it, just rename it to "myfile.paa" .

at least it work for me.

Share this post


Link to post
Share on other sites

thats weird it works ok for me, im using the old buldozer i got before public release of oxygen

Share this post


Link to post
Share on other sites

I'm converting all my tga's manually with texview... and yes, I had the double extension problem but this is not the case, I'm sure the textures are being created correctly.

Seems strange that it is working fine to some people here  confused.gif

Anyways.. thanks for your help

Max

Share this post


Link to post
Share on other sites

Max, did you get this sorted?

I've been seeing the same problem. It's very odd, since some objects are occluded, and some aren't...

I'm sure there's an answer.

Prospero

Share this post


Link to post
Share on other sites

Unfortunately, no.  confused.gif

I'll let you know if I can get this working.

Max.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×