Max?II 0 Posted October 2, 2002 Hi, I have a problem in o2/buldozer: Why Buldozer does not display objects with alpha channel textures that are behind another object with an alpha channel texture? For example, I have a window and an object both using alpha channel textures, but trying to look at the object through the window, it disappears completely. Is this normal? Thanks in advance, -Max Share this post Link to post Share on other sites
Prospero 1 Posted October 2, 2002 The doctor is in. It's a known bug, I'm afraid, and there is no known antidote. Prospero Share this post Link to post Share on other sites
akm74 1 Posted October 3, 2002 even if Q2 convert your TGA automaticly, try to convert it manualy with textview 1.1 utility. Just overwrite old pac (or paa) file. make sure you have the same name. If for some reason you got "myfile.paa.pac" after you conver it, just rename it to "myfile.paa" . at least it work for me. Share this post Link to post Share on other sites
VXR 9 Posted October 3, 2002 thats weird it works ok for me, im using the old buldozer i got before public release of oxygen Share this post Link to post Share on other sites
Max?II 0 Posted October 3, 2002 I'm converting all my tga's manually with texview... and yes, I had the double extension problem but this is not the case, I'm sure the textures are being created correctly. Seems strange that it is working fine to some people here  Anyways.. thanks for your help Max Share this post Link to post Share on other sites
Prospero 1 Posted October 7, 2002 Max, did you get this sorted? I've been seeing the same problem. It's very odd, since some objects are occluded, and some aren't... I'm sure there's an answer. Prospero Share this post Link to post Share on other sites
Max?II 0 Posted October 7, 2002 Unfortunately, no. Â I'll let you know if I can get this working. Max. Share this post Link to post Share on other sites