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Grinher1988

Scripting help

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getDamage is not a command. Use damage.

EDIT:

It looks like getDammage (misspelled) is what you are mixing it up with. Both getDammage and damage have the same effect.

Edited by Fight9

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Solved, thanks for the help.

Error:

waitUntil {!alive _uav1};
hint "UAV has been destroyed!";

Solution:

[] spawn
{
waitUntil {!alive _uav1};
};
hint "UAV has been destroyed!";

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