butterman-bill 10 Posted January 31, 2015 I'm trying to make a weapon pack, and i got my gun in game, but there was no sound. I have custom sounds and their paths in the config but they won't work. I could use help with this sound issue, and just configs in general if anybody would like to help. Thanks My config.cpp as it is now class CfgPatches { class tb_arifle_m1carbine { requiredaddons = {}; requiredversion = 0.100000; units = {}; weapons = {"boss_m1carbine"}; magazines = {"tb_30Rnd_556x45_B_Stanag", "tb_30Rnd_556x45_T_Stanag"}; }; }; /*extern*/ class Mode_SemiAuto; /*extern*/ class Mode_Burst; class CfgWeapons { class boss_m1carbine_base { access = 3; afmax = 0; aidispersioncoefx = 4; aidispersioncoefy = 5; airateoffire = 0.500000; airateoffiredistance = 500; ammo = ""; autofire = 1; autoreload = 0; backgroundreload = 0; ballisticscomputer = 0; bullet1 = {"A3\sounds_f\weapons\shells\7_62\metal_762_01.wav", 0.100000, 1, 15}; bullet10 = {"A3\sounds_f\weapons\shells\7_62\grass_762_02.wav", 0.010000, 1, 15}; bullet11 = {"A3\sounds_f\weapons\shells\7_62\grass_762_03.wav", 0.010000, 1, 15}; bullet12 = {"A3\sounds_f\weapons\shells\7_62\grass_762_04.wav", 0.010000, 1, 15}; bullet2 = {"A3\sounds_f\weapons\shells\7_62\metal_762_02.wav", 0.100000, 1, 15}; bullet3 = {"A3\sounds_f\weapons\shells\7_62\metal_762_03.wav", 0.177828, 1, 15}; bullet4 = {"A3\sounds_f\weapons\shells\7_62\metal_762_04.wav", 0.177828, 1, 15}; bullet5 = {"A3\sounds_f\weapons\shells\7_62\dirt_762_01.wav", 0.100000, 1, 15}; bullet6 = {"A3\sounds_f\weapons\shells\7_62\dirt_762_02.wav", 0.100000, 1, 15}; bullet7 = {"A3\sounds_f\weapons\shells\7_62\dirt_762_03.wav", 0.100000, 1, 15}; bullet8 = {"A3\sounds_f\weapons\shells\7_62\dirt_762_04.wav", 0.100000, 1, 15}; bullet9 = {"A3\sounds_f\weapons\shells\7_62\grass_762_01.wav", 0.010000, 1, 15}; candrop = 1; canlock = 0; canshootinwater = 0; cartridgepos = "nabojnicestart"; cartridgevel = "nabojniceend"; count = 0; cursor = "arifle"; cursoraim = "CursorAim"; cursoraimon = ""; cursorsize = 1; cmimmunity = 1; descriptionshort = "Carbine<br />Caliber: .30 cal"; detectrange = 0; dexterity = 1.640000; discretedistance = {100, 300, 400, 600, 800}; discretedistanceinitindex = 1; dispersion = 0.000100; displayname = "M1 Carbine"; disposableweapon = 0; distancezoommax = 300; distancezoommin = 300; drysound = {"A3\sounds_f\weapons\other\dry7.wav", 0.010000, 1}; emptysound = {"", 1, 1}; enableattack = 1; ffcount = 3; fffrequency = 11; ffmagnitude = 0.500000; fireanims = {}; firelightduration = 0.050000; firelightintensity = 0.012000; firespreadangle = "3.0f"; flash = "gunfire"; flashsize = 0.500000; forceoptics = 0; handanim = {"OFP2_ManSkeleton", "boss_m1carbine\anim\m1carbine.rtm"}; hiddenselections = {}; hiddenselectionstextures = {}; hiddenunderwaterselections = {}; hiddenunderwaterselectionstextures = {}; htmax = 600; htmin = 1; initspeed = 0; irdistance = 0; irdotintensity = 0.001000; irlaserend = "laser dir"; irlaserpos = "laser pos"; laser = 0; lockacquire = 1; lockedtargetsound = {"\A3\sounds_f\dummysound", 0.000316, 6}; lockingtargetsound = {"\A3\sounds_f\dummysound", 0.000316, 2}; magazinereloadtime = 0; magazines = {"tb_30Rnd_556x45_B_Stanag", "tb_30Rnd_556x45_T_Stanag"}; maxleadspeed = 23; maxrange = 500; maxrangeprobab = 0.040000; maxrecoilsway = 0.008000; memorypointcamera = "eye"; mfact = 1; mfmax = 0; midrange = 150; midrangeprobab = 0.580000; minrange = 1; minrangeprobab = 0.300000; model = "boss_m1carbine\m1carbine"; modelmagazine = ""; modeloptics = "-"; modelspecial = ""; modes = {"Single", "Burst"}; multiplier = 1; muzzleend = "konec hlavne"; muzzlepos = "usti hlavne"; muzzles = {"this"}; namesound = "rifle"; optics = 0; opticsdisableperipherialvision = 0.670000; opticsflare = 0; opticsid = 0; opticsppeffects = {}; opticszoominit = 0.750000; opticszoommax = 1.100000; opticszoommin = 0.375000; picture = "\tb_arifle_m1carbine\UI\gear_tb_arifle_m1carbine_x_ca"; primary = 10; recoil = "assaultRifleBase"; recoilprone = "assaultRifleBase"; reloadaction = "GestureReloadEBR"; reloadmagazinesound = {"A3\sounds_f\weapons\reloads\new_trg.wav", 0.100000, 1, 30}; reloadsound = {"", 1, 1}; reloadtime = 0.150000; scope = 0; selectionfireanim = "zasleh"; showaimcursorinternal = 1; showempty = 1; shownunderwaterselections = {}; showswitchaction = 0; showtoplayer = 1; simulation = "Weapon"; sound = {}; soundbegin = {"sound", 1}; soundbeginwater = {"sound", 1}; soundbullet = {"bullet1", 0.083000, "bullet2", 0.083000, "bullet3", 0.083000, "bullet4", 0.083000, "bullet5", 0.083000, "bullet6", 0.083000, "bullet7", 0.083000, "bullet8", 0.083000, "bullet9", 0.083000, "bullet10", 0.083000, "bullet11", 0.083000, "bullet12", 0.083000}; soundburst = 1; soundclosure = {"sound", 1}; soundcontinuous = 0; soundend = {"sound", 1}; soundloop = {"sound", 1}; swaydecayspeed = 2; tbody = 100; texturetype = "default"; type = 1; uipicture = "\A3\weapons_f\data\UI\icon_regular_CA.paa"; useaction = 0; useactiontitle = ""; useasbinocular = 0; usemodeloptics = 1; value = 4; weaponinfotype = "RscWeaponZeroing"; weaponlockdelay = 0; weaponlocksystem = 0; weaponpoolavailable = 1; weaponsoundeffect = ""; weight = 0; class Library { libtextdesc = "The UMP has been adopted by various agencies such as the U.S. Customs and Border Protection. Heckler & Koch developed the UMP as a lighter and cheaper successor to the MP5, though both remain in production."; }; class GunClouds { access = 0; cloudletaccy = 0; cloudletalpha = 0.300000; cloudletanimperiod = 1; cloudletcolor = {1, 1, 1, 0}; cloudletduration = 0.050000; cloudletfadein = 0; cloudletfadeout = 0.100000; cloudletgrowup = 0.050000; cloudletmaxyspeed = 100; cloudletminyspeed = -100; cloudletshape = "cloudletClouds"; cloudletsize = 1; deltat = 0; initt = 0; interval = -0.020000; size = 0.300000; sourcesize = 0.020000; timetolive = 0; class Table { class T0 { color = {1, 1, 1, 0}; maxt = 0; }; }; }; class WeaponSlotsInfo { allowedslots = {901}; mass = 4; class MuzzleSlot { access = 1; compatibleitems = {"muzzle_snds_L"}; displayname = "Muzzle Slot"; linkproxy = "\A3\data_f\proxies\weapon_slots\MUZZLE"; scope = 0; }; class CowsSlot { access = 1; compatibleitems = {"optic_Arco", "optic_aco", "optic_ACO_grn", "optic_hamr", "optic_Holosight"}; displayname = "Optics Slot"; linkproxy = "\A3\data_f\proxies\weapon_slots\TOP"; scope = 0; }; class PointerSlot { }; }; class GunParticles { class FirstEffect { directionname = "Usti hlavne"; effectname = "RifleAssaultCloud"; positionname = "Konec hlavne"; }; }; class Single: Mode_SemiAuto { aidispersioncoefx = 1.400000; aidispersioncoefy = 1.700000; airateoffire = 2; airateoffiredistance = 500; artillerycharge = 1; artillerydispersion = 1; autofire = 0; begin1 = {"tb_arifle_m1carbine\sound\UMPfiring1.wav", 1, 1, 1300}; begin2 = {"tb_arifle_m1carbine\sound\UMPfiring2.wav", 1, 1, 1300}; burst = 1; canshootinwater = 0; closure1 = {"A3\sounds_f\weapons\closure\closure_rifle_2.wav", 3.162280, 1, 500}; closure2 = {"A3\sounds_f\weapons\closure\closure_rifle_3.wav", 3.162280, 1, 500}; dispersion = 0.000930; displayname = "Semi"; ffcount = 1; fffrequency = 11; ffmagnitude = 0.500000; flash = "gunfire"; flashsize = 0.100000; maxrange = 500; maxrangeprobab = 0.200000; midrange = 250; midrangeprobab = 0.700000; minrange = 2; minrangeprobab = 0.300000; multiplier = 1; recoil = "recoil_single_trg"; recoilprone = "recoil_single_prone_trg"; reloadtime = 0.065000; requiredoptictype = -1; showtoplayer = 1; sound = {"", 10, 1}; soundbegin = {"begin1", 0.500000, "begin2", 0.500000}; soundbeginwater = {"sound", 1}; soundburst = 0; soundclosure = {"closure1", 0.500000, "closure2", 0.500000}; soundcontinuous = 0; soundend = {}; soundloop = {}; texturetype = "semi"; useaction = 0; useactiontitle = ""; weaponsoundeffect = "DefaultRifle"; }; class Burst: Mode_Burst { aidispersioncoefx = 2; aidispersioncoefy = 3; airateoffire = "1e-006"; airateoffiredistance = 500; artillerycharge = 1; artillerydispersion = 1; autofire = 0; begin1 = {"tb_arifle_m1carbine\sound\UMPfiring1.wav", 1, 1, 1200}; begin2 = {"tb_arifle_m1carbine\sound\UMPfiring2.wav", 1, 1, 1200}; burst = 3; canshootinwater = 0; closure1 = {"A3\sounds_f\weapons\closure\closure_rifle_2.wav", 3.162280, 1, 500}; closure2 = {"A3\sounds_f\weapons\closure\closure_rifle_3.wav", 3.162280, 1, 500}; dispersion = 0.000930; displayname = "Burst"; ffcount = 1; fffrequency = 11; ffmagnitude = 0.500000; flash = "gunfire"; flashsize = 0.100000; maxrange = 30; maxrangeprobab = 0.050000; midrange = 15; midrangeprobab = 0.700000; minrange = 0; minrangeprobab = 0.900000; multiplier = 1; recoil = "recoil_auto_trg"; recoilprone = "recoil_auto_prone_trg"; reloadtime = 0.070000; requiredoptictype = -1; showtoplayer = 1; sound = {"", 10, 1}; soundbegin = {"begin1", 0.500000, "begin2", 0.500000}; soundbeginwater = {"sound", 1}; soundburst = 0; soundclosure = {"closure1", 0.500000, "closure2", 0.500000}; soundcontinuous = 0; soundend = {"sound", 1}; soundloop = {}; texturetype = "burst"; useaction = 0; useactiontitle = ""; weaponsoundeffect = "DefaultRifle"; }; }; class tb_arifle_m1carbine: tb_arifle_m1carbine_base { scope = 2; }; }; class CfgMagazines { /*extern*/ class 30Rnd_556x45_Stanag; class tb_30Rnd_556x45_B_Stanag: 30Rnd_556x45_Stanag { ammo = "TB_556x45_Ball"; count = 30; descriptionshort = ".Caliber: 30 caliber M1 Mag<br />Rounds: 30<br />Used in: M1 Carbine"; displayname = ".30 cal 30rnd M1 Mag (Ball)"; initspeed = 930; lastroundstracer = 0; picture = "\tb_arifle_m1carbine\UI\gear_m1carbine_mag_ca"; model = "tb_arifle_m1carbine\m1carbine_mag"; scope = 2; tracersevery = 0; }; class tb_30Rnd_556x45_T_Stanag: tb_30Rnd_556x45_B_Stanag { ammo = "TB_556x45_Tracer"; descriptionshort = ".30 caliber M1 Mag<br />Rounds: 30<br />Used in: M1 Carbine"; displayname = ".30 cal 30rnd M1 Mag (Tracer)"; lastroundstracer = 0; scope = 2; tracersevery = 1; }; }; class CfgAmmo { /*extern*/ class B_556x45_Ball; class TB_556x45_Ball: B_556x45_Ball { airfriction = -0.001425; caliber = 0.500000; cost = 1; deflecting = 20; hit = 8; indirecthit = 0; indirecthitrange = 0; model = "\A3\Weapons_f\Data\bullettracer\tracer_red"; nvgonly = 1; tracerendtime = 1; tracerscale = 1; tracerstarttime = 0.050000; }; class TB_556x45_Tracer: TB_556x45_Ball { airfriction = -0.001425; caliber = 0.400000; model = "\A3\Weapons_f\Data\bullettracer\tracer_red"; nvgonly = 0; tracerendtime = 1.400000; tracerscale = 1; tracerstarttime = 0.060000; }; }; Share this post Link to post Share on other sites