biaccdeleted2 11 Posted January 28, 2015 (edited) So I have been dealing with this issue for a day now and for the absolute life of me I can not figure out how or why it isn't working. Here is my proccess. 1. Create the config.cpp file for my custom texture. See below for the file. 2. Convert config.cpp to .bin using the ArmA 3 Tools convertor. 3. Build addon using the ArmA 3 Addon Builder. 4. Load mod into game and I always get the same error. Error is "No entry 'bin\config.bin/CfgVehicles/(((see step 5))).scpope'." 5. Whatever the first class that is defined under the class CfgVehicles will show after the bin\config.bin/CfgVehicles/ part. I have looked in the config.cpp file for the base U_I_HeliPilotCoveralls class and everything is defined as it should. I have also downloaded several other mods that add retextured units and compared the files and to my knowledge I am doing everything right. Any help at all would be great. Here is my config.cpp class CfgPatches { class SMU_Units { requiredVersion=0.1; author[] = {"Ma77h3hac83r"}; authorUrl = "https://project-nova.net"; version = 0.1; versionStr = "0.0"; versionAr[] = {"0.0"}; requiredAddons[] = { "A3_Characters_F" }; weapons[] = {}; units[] = {}; }; }; class CfgFactionClasses { class SMU_Faction { displayName = "SMU"; author = "Ma77h3hac83r"; priority=2; side=1; }; }; class CfgVehicleClasses { class SMU_Infantry { displayName="Men"; }; }; class CfgVehicles { class B_Soldier_base_F; class B_Helipilot_F; class SMU_heli_flightsuit: B_Helipilot_F { scope = 2; faction = "SMU_Faction"; vehicleClass = "SMU_heli_flightsuit"; displayName = "SMU Desert Heli"; uniformClass = "U_B_HeliPilotCoveralls"; model = "\A3\Characters_F\Common\coveralls.p3d"; hiddenSelectionsTextures[] = { "\smu_gear\data\textures\smu_heli_flightsuit.paa" }; }; }; Edited January 28, 2015 by ma77h3hac83r Edits to the code Share this post Link to post Share on other sites
iConic-21 13 Posted February 1, 2015 okay first things first make sure your using the P: drive. using the arma 3 tools mound the P" drive. create a folder "smu_gear" and a sub-folder "data" and place texture there "smu_heli_flightsuit.paa" once that is done place config.cpp in "smu_gear" folder and make sure path to texture is "\smu_gear\data\smu_heli_flightsuit.paa". and I use BinPBO to build my mods use that and you are done :) Share this post Link to post Share on other sites