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Drawyah

Runway Tiles/Textures

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You can still use the same system as it was in ofp. Basically you just put a poly plane with a texture applied and some road properties.

ArmA 3 is a mix of detail terrain textures (like concrete plates) some model and some seperate models (decals) for the runway markings.

You could even use shapefiles.

With separated markings you can save some unnecessary texture variations.

For example on the xcam prototype i just used a detail terrain texture with no markings.

Greetings

Edited by Atsche

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