Drawyah 13 Posted January 19, 2015 So I have seen this thread and seen that back in OFP the Runway parts were all tiles. http://forums.bistudio.com/showthread.php?28538-Runway-texture So I am wondering if they are the same for ArmA 3, or if not, what would I do to get a Runway into my Map! Thanks in Advance, - Michael :) Share this post Link to post Share on other sites
luki 53 Posted January 19, 2015 (edited) You can still use the same system as it was in ofp. Basically you just put a poly plane with a texture applied and some road properties. ArmA 3 is a mix of detail terrain textures (like concrete plates) some model and some seperate models (decals) for the runway markings. You could even use shapefiles. With separated markings you can save some unnecessary texture variations. For example on the xcam prototype i just used a detail terrain texture with no markings. Greetings Edited January 19, 2015 by Atsche Share this post Link to post Share on other sites