akalegman 10 Posted January 19, 2015 Hello there I have a question regarding a SQF project I am currently working on. I have created an 'incapacitated' state when players get shot, entering this state brings up a custom dialog which is essentially blank. This prevents the user interacting with anything as they lie there unconscious. What I intend to do is overwrite the ESC key using 'displayAddEventHandler' so that opens the default Escape/Pause menu - however I am having trouble finding the config name for that particular dialog panel. I also question if this is even possible via scripts alone? Any help would be greatly appreciated! Thanks :) Share this post Link to post Share on other sites
akalegman 10 Posted March 10, 2015 bump - i still need help with this issue! Share this post Link to post Share on other sites
bull_a 44 Posted May 12, 2015 You need to execute the following line of code: _nul = createDialog "RscDisplayInterrupt"; There are more elegant ways of doing this, but its a start :) Hope it helps, Bull Share this post Link to post Share on other sites
moricky 211 Posted May 13, 2015 While you can open the menu using createDialog or createDisplay, it won't work correctly. I'm afraid there's currently no way how to force open functional pause menu. Share this post Link to post Share on other sites
bull_a 44 Posted May 13, 2015 Is this due to a limitation in scripting and something that the engine handles? Share this post Link to post Share on other sites