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akalegman

Displaying the Escape/Pause Menu

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Hello there I have a question regarding a SQF project I am currently working on.

I have created an 'incapacitated' state when players get shot, entering this state brings up a custom dialog which is essentially blank. This prevents the user interacting with anything as they lie there unconscious.

What I intend to do is overwrite the ESC key using 'displayAddEventHandler' so that opens the default Escape/Pause menu - however I am having trouble finding the config name for that particular dialog panel. I also question if this is even possible via scripts alone?

Any help would be greatly appreciated!

Thanks :)

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You need to execute the following line of code:

_nul = createDialog "RscDisplayInterrupt";

There are more elegant ways of doing this, but its a start :)

Hope it helps,

Bull

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While you can open the menu using createDialog or createDisplay, it won't work correctly. I'm afraid there's currently no way how to force open functional pause menu.

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Is this due to a limitation in scripting and something that the engine handles?

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