smashballs 25 Posted January 18, 2015 (edited) I have a mission that requires you to kill a high value person to disable an editing area for Zeus so he can start placing units in the area, I tried deleting the area's trigger that defines the borders, but the area is still present so it doesn't seem to work, and no one has ever asked this because I took at-least 30 minuets of searching. So how would I go about doing this? NOTE: I have 4 Zeus's that have this editing area restriction, I would need code that would delete the editing area for multiple Zeus's. Edited January 19, 2015 by smashballs Share this post Link to post Share on other sites
smashballs 25 Posted January 19, 2015 I figured it out by going here: https://community.bistudio.com/wiki/Curator I looked at the editable areas section and found a command: removeAllCuratorEditingAreas z1; "z1" is the name of my game master module to clear all areas for. To do it for multiple game masters, I copied the command and changed the names, it ended-up looking like this: ON ACT. hint "You can now edit within the ghetto!"; removeAllCuratorEditingAreas z1; removeAllCuratorEditingAreas z2; removeAllCuratorEditingAreas z3; removeAllCuratorEditingAreas z4; 1 Share this post Link to post Share on other sites
ArmedTimmeh 0 Posted January 16, 2017 Awesome, thanks for this, on the off chance do you know if there a way to do this to a specific edit area? I see there is a command called removeCuratorEditingArea where you need the editAreaID but anything I try to use for the ID doesn't seem to work. Share this post Link to post Share on other sites