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daoarge

[MP] COOP@38 Pitchblack II - Massive Firepower (Altis) v1.2

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https://with-bones.net/images/pb2-header1.jpg

This is not a successor to Pitchblack on Stratis, it's rather an alternative version of the original Pitchblack.

While in PB1 the focus was on infantry doing MOUT with just some support assets like mortars and the Blackfoot, Pitchblack II is focusing on the Air Force and tanks, With infantry units "organizing" the whole fireworks :)

Due to the distance between base an AO logistics plays a big role this time - but you have the freedom of choice on deciding how you play this mission: casual or tactical? Infantry only or with air support? Or tanks supported by Artillery? Or infantry acting as forward observers for Air Force, Artillery and UAVs or maybe a combination of any of these options?

This mission is all about organization, creativity and randomness to provide a maximum of replayability.

misson type: search&destroy / MOUT

area of operation: Kavala (Altis)

version: v1.2

mission time: April 9th, 00:25 - Full Moon

Intel:

Kavala has been overrun by enemy CSAT forces. According to intel and CIA sources CSAT Guard Troops are leading the attack.

We have to assume that CSAT troops are already digging in and fortifying Kavala - so we need to be quick! And watch out for IEDs and mines!

Enemy Forces:

One infantry company, incl. light vehicles, tanks and helicopter support.

Watch out for possible enemy reinforcements, especially SU-35 Flankers coming in!

Friendly Forces:

Two infantry squads with scout/sniper support.

Air Support through two Super Hornet squadrons and two helicopter crews - tank support includes a M2A1 Slammer and a M4 Scorcher platoon.

Mission:

Your mission is

1. secure air superirority

2. secure all strongpoints within Kavala city limits

3. move to RV MIAMI and wait for further instructions

ad 1: Get the Hornets flying and provide CAP to ground troops. Eliminate every enemy airborne threat!

ad 2: You can secure the strongpoints at their flagpoles.

Don't try to clean up Kavala at all - were gonna do this once the sun has risen.

Movement Plan:

Let the Hornets do the first strike against enemy AA tanks and ACVs, but start moving in with tanks and artillery asap after mission start.

Bring the infantry as close as possible to the AO and let them laserguide air- and artillerystrikes.

Once the tanks arrive at the scene, let them move in together with infantry units to capture the strongpoints.

Fire Support Plan:

Coordination does the trick.

Let the infantry guide the Air Force and artillery units to maximize accuracy.

(But the Hornets main purpose is flying CAP.)

Move the Scorchers closer to the AO to minimize spread.

Combine tanks and infantry to reduce the weaknesses of each weapons branch.

Logistics:

You can build two FOBs (with VAS support) using the mFOB HEMTT trucks at base. These trucks can not be airlifted!

You can pick up any support truck (or Ammo Box) and create a FOB somewhere needed (possibly best near AO, but not too close).

ACV and Helicopters available:

- 4x F/A-18E Super Hornet

- 2x F/A-18F Super Hornet

- 2x CH-47 Huron

- 2x AW-159 Hellcat (armed)

Vehicles available:

- some Hunter HMG

- some Hunter GMG

- 1x IFV-6A Cheetah

- 1x IFV-6C Panther

- 4x M2A4 Slammer UP

- 3x M4 Scorcher

- 2x mobile FOB HEMTT

- some Support Trucks

Stuff available:

- choose different respawn times and counters via mission parameter for Cars, Tanks and Airborne stuff

- 1x (2x) Mk6 mortar (reloadable)

- 2x UAV, 3x UGV

- lots of VAS ammoboxes

- revive (everyone with a Medpack can revive), timer is set to 10mins

- Foxys "Save Gear" function at the flagpole

- Helicopter slingrope transport

- enemy air vehicles only spawn when a at least one Hornet is active

- for more info see the Pitchblack 2 manual (link posted below)

Features:

• Virtual Ammobox System (VAS)

• Dynamic Viewdistance Settings

• Dynamic AI Spawning System

• Mortar Reload System

• Maintenance Pads

• Mobile FOB (fast tracking to AO)

• Sling loading

• Vehicle Respawn System

• Crew/Gunner Check System

• Helmet IRStrobe

• Save Gear at Flagpole

• Farooq's Revive Scripts

• Teleport System

Virtual Ammobox System (VAS): Enables custom weapon layouts and loading of presets.

Dynamic Viewdistance Settings: Adapt your view distance settings on the fly via your action menu.

Dynamic AI Spawning System: Most of the AI in this mission is spawned dynamically to ensure high replayability. The number of infantry men in an enemy squad is adjusted according to the number of players.

Mortar Reload System: Easy to use custom mortar reload system (see Pt. 4). Guarantees high firerate support for infantry.

Maintenance Pads: Repair/Refuel/Rearm your vehicle or helicopter there. See markers on map.

Mobile FOB: Drive the mobile FOB trucks to their designated positions and deploy the FOB (fast-track destination) via actionhandle (first use 'deploy', then choose the type of FOB to deploy). Be sure that the terrain is even enough to support a FOB!

Vehicle Respawn System: Respawn counter and time can be set via mission parameter

Crew/Gunner Check: With the 'crew check' option enabled only the Pilot team is able to enter a plane or a helicopter. The 'gunner check' option ensures that the gunner slot is occupied by a human player on the Hornets. Otherwise the pilot won't be able to start the engines.

Helmet IRStrobe: Easily turned on/off via action menu, helps the pilots (and basically everyone else) to avoid friendly fire.

Save Gear at Flagpole: You can save your current gear layout at one of the flagpoles at base. If you do, you will respawn with the gear you saved. If you don't, then you will respawn with the stuff you had on you, when you died.

Farooq's Revive Script: Everyone with a Medpack (not to be confused with the First Aid Kits!) in his inventory can revive, bleedout time is set to 10mins and teamkiller display is also enabled.

Teleport System: Pilots can teleport from Spawn to the Hornets and tank crewmen can teleport down to Iremi Bay (tank infil location). Both teleport systems only work one-way.

Mods required:

- CBA for A3

- F-18 Super Hornet by John Spartan & Saul

- SU-35 Flanker by John Spartan & Saul

- NATO Hellcats by Diesel5187 & sykoCrazy

Thank you:

- Foxy

- Hawk_Silk

- Tonic

- Farooq

- John Spartan & Saul

- Diesel5187 & sykoCrazy

- FHW clan

For detailed credits, have a look at the manual.

Original mission thread

Download the manual here.

Download an archive including latest version of mission pbo, a manual and the battle plan for the release event of PB2 here.

Server hosting this mission can be found here.

Got any feedback or questions?

Please let me know!

have phun,

DO

PS: As you might noticed, the trailer includes Konyos MH-47E Chinook with Ravens Lifter Addon - both have been replaced with the Huron, since slingloading (which is cruicial for this mission) is not properly implemented on the Chinook yet. Will probably be switched back sometime.

Edited by DaOarge

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