Degman 73 Posted December 6, 2014 You will fix that issue by copy/paste glass selection in a .p3d model itself. If glass selection is older than other selections, then other selections will not be seen throught glass alpha channel (you will get just blue silhouette). What you have to do ? As I said: copy/paste glass selection and then glass selection will be newer than other selections, and then you will be in able to see other selections (now older than glass selection) throught glass. It's simple and it works (I have proven it to myself many times - from OFP to Arma3). If you are using proxies to attach glasses on balaclava, then you will be unable to fix it. Just make glasses/goggles to be a standard part of balaclava model and you do that with copy/paste glass selection and you will be good to go. Share this post Link to post Share on other sites