woods825 10 Posted November 19, 2014 I've gone through the numerous tutorials (Monkalb, Jakerod, Bushlurker, etc...), I've got a working map and all that. However I've encountered an issue that I couldn't find info on. Is there a way to "paint" a texture onto the terrain in buldozer or TB? My cities have no concrete which just looks odd and since I don't have the roads on my sat or mask images to reference, it's very difficult to figure out where the towns are. If not, is there an alternative to reopening the mask in Photoshop and guessing where I need to change textures? If there's a way to export the roads on an image with the sat image? That would at least get me in the right area when painting in PS but still requires a lot of time to tweak. One other thing I thought might but possible but didn't seem to have any way to do it, was making a polygon and setting it to display a certain texture. Anyways, if anyone has any tips on how I can make it a little easier to change the textures, feel free to share. :) Share this post Link to post Share on other sites
badluckburt 78 Posted November 19, 2014 Not directly I think but you can export Shape layers to an image and load them into Photoshop. Overlaying it on your original satmap images should show you where you need to add roads / concrete. I haven't reached this stage yet but here's some stuff that should help you get going: http://forums.bistudio.com/showthread.php?185003-Road-painting-and-concrete-surface-tutorial Share this post Link to post Share on other sites
woods825 10 Posted November 19, 2014 Thanks! That's almost exactly what I was thinking was possible with the polygon idea I was attempting. Not as easy as a brush tool to paint them in buldozer but certainly easier than the alternatives. Share this post Link to post Share on other sites