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creartan

how to make all added EH runs?

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ok ill just stick with add eh within editor

Edited by creartan

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Are you sure, you want to remove all "Hit" EHs from a unit when that unit gets hit? That would actually mean, this EH is only executed once and I don't even know if removing an EH "within itself" actually terminates the execution of that code resulting in your execVM statement not being executed.

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