creartan 10 Posted November 8, 2014 (edited) ok ill just stick with add eh within editor Edited November 8, 2014 by creartan Share this post Link to post Share on other sites
Heeeere's johnny! 51 Posted November 8, 2014 Are you sure, you want to remove all "Hit" EHs from a unit when that unit gets hit? That would actually mean, this EH is only executed once and I don't even know if removing an EH "within itself" actually terminates the execution of that code resulting in your execVM statement not being executed. Share this post Link to post Share on other sites
creartan 10 Posted November 8, 2014 (edited) ..... Edited November 8, 2014 by creartan Share this post Link to post Share on other sites