Guest Posted September 19, 2002 I was wondering if anybody has figured out how to make a damage texture for a part of the mesh? Making a global one is simple, you just define in config.cpp: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE"> dammageHalf[]= { original_texture, new_texture, }; dammageFull[]= { original_texture, new_texture2, }; <span id='postcolor'> Now, this is triggered by the overall damage to the object. I would like the same thing for a part of the object. Specifically, I am trying to make a breakable windshield on my car. I have found some selection names that should do the trick: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE"> sklo glass sklo L glass Left {abbr} sklo P glass Right {abbr} sklo predni L windscreen Left {abbr} sklo predni P windscreen Right {abbr} sklo zadni glass rear <span id='postcolor'> But I have failed to find any config.cpp that uses them. Share this post Link to post Share on other sites