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olli_

custom vehicle explodes in multiplayer when non-host enters

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Got this really bizarre bug on my F-35... If you place it in multiplayer and a non-host player enters, it instantly explodes. host can get in fine.

Ive tried disabling class hitpoints and all scripts but that didnt help.

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Ive traced the problem down to this variable in CfgVehicles:

precisegetinout = 1;

commenting that out and the plane doesnt explode when i enter anymore. Does anyone know what exactly it does? theres no mention of it in the docs but it appears to be present on most of the vanilla vehicles (including the wipeout)

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