Prospero 1 Posted September 19, 2002 Hi all, I've been trying to create objects whose pitch and roll can be set via script. As we all know, you can set the yaw (or direction) via a setDir, but you can't do the same for pitch and roll. Well, I'm halfway there! To explain... I was messing around with Zwadar's openable gate model, as he uses one axis of rotation animation to raise and lower the gate arm. I modified the config.cpp to look like this: ---------- class CfgPatches { class kkb_gate { units[] = {"kkb_gate"}; weapons[] = {}; requiredVersion = 1.75; }; }; class CfgModels { class Default { }; class kkb_gate: Default { sections[]={"arm"}; sectionsInherit=""; }; }; class CfgVehicles { class All {}; class Static: All {}; class Building: Static {}; class NonStrategic: Building {}; class Fence: NonStrategic {}; class kkb_gate_dummy: Fence { accuracy=1.000; scope=0; vehicleClass="Objects"; model="\kkb_gate\kkb_gate.p3d"; displayName="Gate"; destrType=destructtree; cost=100; icon="\kkb_gate\kkb_gate.paa"; }; class kkb_gate:kkb_gate_dummy { Scope=2; accuracy=1000; displayName="KKB Gate"; animated=1; class Animations { class roll { type="rotation"; animPeriod=0.0000001; selection="arm"; axis="osa_roll"; angle0=0; angle1=6.284; }; class pitch { type="rotation"; animPeriod=0.0000001; selection="arm"; axis="osa_pitch"; angle0=0; angle1=6.284; }; }; }; }; ---------- I then modified the .p3d by adding a second axis of rotation (by adding two vertices to form the axis in the appropriate place), and as you can see, I've called these axes "osa_roll" and "osa_pitch". Both are set to operate on the selection "arm". Now, in my script, I can use the following commands to set the roll and pitch of the gate arm: mygate animate ["pitch", _a] mygate animate ["roll", _b] ...where mygate is the name I've assigned to the gate, and _a and _b are values between 0 and 1. Going from 0 to 1 gives you one full 360 rotation. Well, it half works. If I use the config .cpp exactly as quoted above, the pitch will work but the roll won't. If I simply then swap the order in which the animations are written in the config.cpp, the roll will work but the pitch won't! Any ideas chaps? Prospero Share this post Link to post Share on other sites
Guest Posted September 19, 2002 What was wrong with this thread? http://www.flashpoint1985.com/cgi-bin....otation Share this post Link to post Share on other sites