Jump to content
Sign in to follow this  
deathholme

A3 dedicated server respawn unavailable.

Recommended Posts

so i fixed nearly allt he bugs with my scripts after a few days i got most of my problems fixed myself and by the forum but now i have hit a snag. in my description file description.ext i have a loadout and respawn position and an init.sqf with a add inventory bis function now this has allowed me to work offline like for example. i can have respawned several times no problem and choose my loadout but when i upload all thease files plus the pbo to my dedicated server i can join my game load into my game play the game but as soon as i start the loadout screen is not there and the option to choose my respawn point is not there basically that whole template doesnt exsist and as soon as I die i have no respawns. i tested this by fragging myself and dieing and gettnig a battleeye error cgveichle#30 not available and got kicked shortly afterwards or something like that anyways. any suggestions. if you need to see my mission files i will share the specfic ones .

---------- Post added at 21:52 ---------- Previous post was at 21:46 ----------

description.ext »ÓT¢ init.sqf.txt {ÓTÊ mission.sqm ×TdT

respawn = "BASE";

respawnDelay = 10;

class Header

{

gameType = Team Deathmatch;

minPlayers = 1;

maxPlayers = 64;

};

respawnTemplates[] = {"MenuInventory","MenuPosition"};

class CfgRespawnInventory

{

class East1

{

displayName = "Officer";

weapons[] = {

"hgun_Pistol_heavy_02_F",

"SMG_02_F",

"Binocular"

};

magazines[] = {

"30Rnd_9x21_Mag",

"30Rnd_9x21_Mag",

"30Rnd_9x21_Mag",

"30Rnd_9x21_Mag",

"30Rnd_9x21_Mag",

"30Rnd_9x21_Mag",

"30Rnd_9x21_Mag",

"30Rnd_9x21_Mag",

"6Rnd_45ACP_Cylinder",

"6Rnd_45ACP_Cylinder",

"6Rnd_45ACP_Cylinder",

"6Rnd_45ACP_Cylinder",

"6Rnd_45ACP_Cylinder",

"6Rnd_45ACP_Cylinder",

"6Rnd_45ACP_Cylinder",

"6Rnd_45ACP_Cylinder",

"SmokeShell"

};

items[] = {

"FirstAidKit"

};

linkedItems[] = {

"V_TacVestIR_blk",

"H_Beret_blk",

"optic_Aco_smg",

"acc_flashlight",

"ItemMap",

"ItemCompass",

"ItemWatch",

"ItemRadio"

};

uniformClass = "U_O_OfficerUniform_ocamo";

};

class EAST2

{

displayName = "Sniper";

weapons[] = {

"hgun_Pistol_heavy_02_F",

"srifle_GM6_SOS_F",

"Binocular"

};

magazines[] = {

"5Rnd_127x108_Mag",

"5Rnd_127x108_Mag",

"5Rnd_127x108_Mag",

"5Rnd_127x108_Mag",

"5Rnd_127x108_Mag",

"5Rnd_127x108_Mag",

"6Rnd_45ACP_Cylinder",

"6Rnd_45ACP_Cylinder",

"6Rnd_45ACP_Cylinder",

"6Rnd_45ACP_Cylinder",

"6Rnd_45ACP_Cylinder",

"6Rnd_45ACP_Cylinder",

"6Rnd_45ACP_Cylinder",

"6Rnd_45ACP_Cylinder",

"SmokeShell"

};

items[] = {

"FirstAidKit"

};

linkedItems[] = {

"V_Rangemaster_belt",

"H_Shemag_olive",

"optic_SOS",

"acc_flashlight",

"ItemMap",

"ItemCompass",

"ItemWatch",

"ItemRadio"

};

uniformClass = "U_O_GhillieSuit";

backpack = "B_AssaultPack_mcamo";

};

class EAST3

{

displayName = "Rock";

weapons[] = {

"hgun_Rook40_F",

"LMG_Zafir_pointer_F",

"Binocular"

};

magazines[] = {

"150Rnd_762x51_Box_Tracer",

"150Rnd_762x51_Box_Tracer",

"150Rnd_762x51_Box_Tracer",

"150Rnd_762x51_Box_Tracer",

"16Rnd_9x21_Mag",

"16Rnd_9x21_Mag",

"16Rnd_9x21_Mag",

"16Rnd_9x21_Mag",

"16Rnd_9x21_Mag",

"16Rnd_9x21_Mag",

"16Rnd_9x21_Mag"

};

items[] = {

"FirstAidKit"

};

linkedItems[] = {

"V_RebreatherB",

"H_HelmetSpecO_blk",

"optic_Aco",

"acc_flashlight",

"ItemMap",

"ItemCompass",

"ItemWatch",

"ItemRadio"

};

uniformClass = "U_O_SpecopsUniform_blk";

backpack = "B_AssaultPack_blk";

};

class EAST4

{

displayName = "SpecOps";

weapons[] = {

"hgun_Rook40_F",

"arifle_Katiba_ACO_pointer_F",

"Binocular"

};

magazines[] = {

"30Rnd_65x39_caseless_green_mag_Tracer",

"30Rnd_65x39_caseless_green_mag_Tracer",

"30Rnd_65x39_caseless_green_mag_Tracer",

"30Rnd_65x39_caseless_green_mag_Tracer",

"30Rnd_65x39_caseless_green_mag_Tracer",

"30Rnd_65x39_caseless_green_mag_Tracer",

"30Rnd_65x39_caseless_green_mag_Tracer",

"30Rnd_65x39_caseless_green_mag_Tracer",

"16Rnd_9x21_Mag",

"16Rnd_9x21_Mag",

"16Rnd_9x21_Mag",

"16Rnd_9x21_Mag",

"16Rnd_9x21_Mag",

"16Rnd_9x21_Mag",

"16Rnd_9x21_Mag",

"SmokeShell"

};

items[] = {

"FirstAidKit"

};

linkedItems[] = {

"V_PlateCarrier1_blk",

"H_Bandanna_cbr",

"optic_Aco",

"muzzle_snds_M",

"acc_flashlight",

"ItemMap",

"ItemCompass",

"ItemWatch",

"ItemRadio"

};

uniformClass = "U_O_SpecopsUniform_blk";

};

};respawnButton = 1;[east, "EAST1"] call BIS_fnc_addRespawnInventory;

[east, "EAST2"] call BIS_fnc_addRespawnInventory;

[east, "EAST3"] call BIS_fnc_addRespawnInventory;

[east, "EAST4"] call BIS_fnc_addRespawnInventory;version=12;

class Mission

{

addOns[]=

{

"A3_Characters_F_OPFOR",

"a3_characters_f",

"A3_Characters_F_BLUFOR",

"a3_map_altis"

};

addOnsAuto[]=

{

"A3_Characters_F_OPFOR",

"a3_characters_f",

"A3_Characters_F_BLUFOR",

"a3_map_altis"

};

randomSeed=16329103;

class Intel

{

briefingName="Deathholme Kava Raid";

startWeather=0.29999998;

startWind=0.099999994;

startWaves=0.099999994;

forecastWeather=0.29999998;

forecastWind=0.099999994;

forecastWaves=0.099999994;

forecastLightnings=0.099999994;

year=2035;

month=6;

day=24;

hour=12;

minute=0;

startFogDecay=0.013;

forecastFogDecay=0.013;

};

class Groups

{

items=2;

class Item0

{

side="EAST";

class Vehicles

{

items=29;

class Item0

{

position[]={3646.4275,10.213326,13118.224};

special="NONE";

id=0;

side="EAST";

vehicle="O_officer_F";

player="PLAYER COMMANDER";

leader=1;

skill=0.60000002;

init="[east, ""EAST1""] call BIS_fnc_addRespawnInventory; [east, ""EAST2""] call BIS_fnc_addRespawnInventory; [east, ""EAST3""] call BIS_fnc_addRespawnInventory; [east, ""EAST4""] call BIS_fnc_addRespawnInventory;";

};

class Item1

{

position[]={3648.8105,10.235566,13113.897};

special="NONE";

id=1;

side="EAST";

vehicle="O_Soldier_F";

player="PLAY CDG";

skill=0.60000002;

};

class Item2

{

position[]={3642.5093,10.172293,13116.662};

special="NONE";

id=2;

side="EAST";

vehicle="O_officer_F";

player="PLAY CDG";

skill=0.60000002;

};

class Item3

{

position[]={3640.1785,10.151478,13118.38};

special="NONE";

id=3;

side="EAST";

vehicle="O_officer_F";

player="PLAY CDG";

skill=0.60000002;

};

class Item4

{

position[]={3642.3772,10.166181,13119.835};

special="NONE";

id=4;

side="EAST";

vehicle="O_officer_F";

player="PLAY CDG";

skill=0.60000002;

};

class Item5

{

position[]={3642.0046,10.160065,13121.476};

special="NONE";

id=5;

side="EAST";

vehicle="O_officer_F";

player="PLAY CDG";

skill=0.60000002;

};

class Item6

{

position[]={3645.5447,10.205086,13121.364};

special="NONE";

id=6;

side="EAST";

vehicle="O_officer_F";

player="PLAY CDG";

skill=0.60000002;

};

class Item7

{

position[]={3649.6069,10.243,13117.484};

special="NONE";

id=7;

side="EAST";

vehicle="O_officer_F";

player="PLAY CDG";

skill=0.60000002;

init="[east, ""EAST1""] call BIS_fnc_addRespawnInventory; [east, ""EAST2""] call BIS_fnc_addRespawnInventory; [east, ""EAST3""] call BIS_fnc_addRespawnInventory; [east, ""EAST4""] call BIS_fnc_addRespawnInventory;";

};

class Item8

{

position[]={3650.2776,10.24926,13119.76};

special="NONE";

id=8;

side="EAST";

vehicle="O_officer_F";

player="PLAY CDG";

skill=0.60000002;

init="[east, ""EAST1""] call BIS_fnc_addRespawnInventory; [east, ""EAST2""] call BIS_fnc_addRespawnInventory; [east, ""EAST3""] call BIS_fnc_addRespawnInventory; [east, ""EAST4""] call BIS_fnc_addRespawnInventory;";

};

class Item9

{

position[]={3647.8926,10.227,13121.065};

special="NONE";

id=9;

side="EAST";

vehicle="O_officer_F";

player="PLAY CDG";

skill=0.60000002;

init="[east, ""EAST1""] call BIS_fnc_addRespawnInventory; [east, ""EAST2""] call BIS_fnc_addRespawnInventory; [east, ""EAST3""] call BIS_fnc_addRespawnInventory; [east, ""EAST4""] call BIS_fnc_addRespawnInventory;";

};

class Item10

{

position[]={3645.3584,10.19941,13116.402};

special="NONE";

id=10;

side="EAST";

vehicle="O_officer_F";

player="PLAY CDG";

skill=0.60000002;

};

class Item11

{

position[]={3643.4648,10.176837,13115.842};

special="NONE";

id=11;

side="EAST";

vehicle="O_officer_F";

player="PLAY CDG";

skill=0.60000002;

};

class Item12

{

position[]={3646.624,10.214143,13115.685};

special="NONE";

id=12;

side="EAST";

vehicle="O_officer_F";

player="PLAY CDG";

skill=0.60000002;

};

class Item13

{

position[]={3643.907,10.186057,13118.435};

special="NONE";

id=13;

side="EAST";

vehicle="O_Soldier_GL_F";

player="PLAY CDG";

skill=0.60000002;

};

class Item14

{

position[]={3644.7917,10.197226,13119.479};

special="NONE";

id=14;

side="EAST";

vehicle="O_Soldier_GL_F";

player="PLAY CDG";

skill=0.60000002;

};

class Item15

{

position[]={3646.8687,10.217443,13119.642};

special="NONE";

id=15;

side="EAST";

vehicle="O_Soldier_GL_F";

player="PLAY CDG";

skill=0.60000002;

};

class Item16

{

position[]={3648.1152,10.229076,13118.608};

special="NONE";

id=16;

side="EAST";

vehicle="O_Soldier_GL_F";

player="PLAY CDG";

skill=0.60000002;

};

class Item17

{

position[]={3648.2222,10.230076,13116.79};

special="NONE";

id=17;

side="EAST";

vehicle="O_Soldier_GL_F";

player="PLAY CDG";

skill=0.60000002;

};

class Item18

{

position[]={3646.4368,10.213411,13117.235};

special="NONE";

id=18;

side="EAST";

vehicle="O_Soldier_GL_F";

player="PLAY CDG";

skill=0.60000002;

};

class Item19

{

position[]={3644.0144,10.190569,13117.558};

special="NONE";

id=19;

side="EAST";

vehicle="O_Soldier_GL_F";

player="PLAY CDG";

skill=0.60000002;

};

class Item20

{

position[]={3643.7292,10.18306,13120.768};

special="NONE";

id=20;

side="EAST";

vehicle="O_Soldier_AR_F";

player="PLAY CDG";

skill=0.60000002;

};

class Item21

{

position[]={3640.6658,10.149621,13119.981};

special="NONE";

id=21;

side="EAST";

vehicle="O_Soldier_AR_F";

player="PLAY CDG";

skill=0.60000002;

};

class Item22

{

position[]={3642.4114,10.172476,13118.341};

special="NONE";

id=22;

side="EAST";

vehicle="O_Soldier_AR_F";

player="PLAY CDG";

skill=0.60000002;

};

class Item23

{

position[]={3645.8291,10.20774,13120.068};

special="NONE";

id=23;

side="EAST";

vehicle="O_Soldier_AR_F";

player="PLAY CDG";

skill=0.60000002;

};

class Item24

{

position[]={3649.1921,10.239129,13115.902};

special="NONE";

id=24;

side="EAST";

vehicle="O_Soldier_AR_F";

player="PLAY CDG";

skill=0.60000002;

};

class Item25

{

position[]={3641.0732,10.163265,13117.482};

special="NONE";

id=25;

side="EAST";

vehicle="O_Soldier_AR_F";

player="PLAY CDG";

skill=0.60000002;

};

class Item26

{

position[]={3646.8862,10.210202,13114.225};

special="NONE";

id=26;

side="EAST";

vehicle="O_soldier_M_F";

player="PLAY CDG";

skill=0.60000002;

};

class Item27

{

position[]={3644.7063,10.181661,13114.574};

special="NONE";

id=27;

side="EAST";

vehicle="O_soldier_M_F";

player="PLAY CDG";

skill=0.60000002;

};

class Item28

{

position[]={3645.4329,10.194467,13115.271};

special="NONE";

id=28;

side="EAST";

vehicle="O_soldier_M_F";

player="PLAY CDG";

skill=0.60000002;

};

};

class Waypoints

{

items=1;

class Item0

{

position[]={3672.4919,11.512054,13291.342};

placement=500;

idStatic=1512527;

idObject=-1218194353;

housePos=0;

type="SAD";

class Effects

{

};

showWP="NEVER";

};

};

};

class Item1

{

side="WEST";

class Vehicles

{

items=31;

class Item0

{

position[]={3743.6514,10.57074,13391.547};

azimut=175;

special="NONE";

id=29;

side="WEST";

vehicle="B_officer_F";

player="PLAY CDG";

leader=1;

skill=0.60000002;

};

class Item1

{

position[]={3752.2964,10.584695,13393.583};

azimut=175;

special="NONE";

id=30;

side="WEST";

vehicle="B_officer_F";

player="PLAY CDG";

skill=0.60000002;

};

class Item2

{

position[]={3744.6682,10.562239,13397.657};

azimut=175;

special="NONE";

id=31;

side="WEST";

vehicle="B_officer_F";

player="PLAY CDG";

skill=0.60000002;

};

class Item3

{

position[]={3748.3977,10.577088,13386.795};

azimut=175;

special="NONE";

id=32;

side="WEST";

vehicle="B_officer_F";

player="PLAY CDG";

skill=0.60000002;

};

class Item4

{

position[]={3741.2949,10.563958,13392.805};

azimut=175;

special="NONE";

id=33;

side="WEST";

vehicle="B_officer_F";

player="PLAY CDG";

skill=0.60000002;

};

class Item5

{

position[]={3745.2227,10.566068,13394.104};

azimut=175;

special="NONE";

id=34;

side="WEST";

vehicle="B_Soldier_F";

player="PLAY CDG";

skill=0.60000002;

};

class Item6

{

position[]={3746.1487,10.567112,13390.789};

azimut=175;

special="NONE";

id=35;

side="WEST";

vehicle="B_Soldier_F";

player="PLAY CDG";

skill=0.60000002;

};

class Item7

{

position[]={3743.3347,10.578321,13389.862};

azimut=175;

special="NONE";

id=36;

side="WEST";

vehicle="B_Soldier_F";

player="PLAY CDG";

skill=0.60000002;

};

class Item8

{

position[]={3745.6855,10.573621,13389.471};

azimut=175;

special="NONE";

id=37;

side="WEST";

vehicle="B_Soldier_F";

player="PLAY CDG";

skill=0.60000002;

};

class Item9

{

position[]={3746.8254,10.568394,13392.644};

azimut=175;

special="NONE";

id=38;

side="WEST";

vehicle="B_Soldier_F";

player="PLAY CDG";

skill=0.60000002;

};

class Item10

{

position[]={3741.3757,10.571346,13391.039};

azimut=175;

special="NONE";

id=39;

side="WEST";

vehicle="B_Soldier_F";

player="PLAY CDG";

skill=0.60000002;

};

class Item11

{

position[]={3743.6187,10.564718,13393.074};

azimut=175;

special="NONE";

id=40;

side="WEST";

vehicle="B_Soldier_F";

player="PLAY CDG";

skill=0.60000002;

};

class Item12

{

position[]={3745.4197,10.564629,13392.631};

azimut=175;

special="NONE";

id=41;

side="WEST";

vehicle="B_Soldier_F";

player="PLAY CDG";

skill=0.60000002;

};

class Item13

{

position[]={3744.6301,10.569861,13391.114};

azimut=175;

special="NONE";

id=42;

side="WEST";

vehicle="B_Soldier_F";

player="PLAY CDG";

skill=0.60000002;

};

class Item14

{

position[]={3742.9873,10.560843,13394.656};

azimut=175;

special="NONE";

id=43;

side="WEST";

vehicle="B_Soldier_F";

player="PLAY CDG";

skill=0.60000002;

};

class Item15

{

position[]={3742.0398,10.570545,13391.903};

azimut=175;

special="NONE";

id=44;

side="WEST";

vehicle="B_Soldier_F";

player="PLAY CDG";

skill=0.60000002;

};

class Item16

{

position[]={3746.6519,10.569603,13393.897};

azimut=175;

special="NONE";

id=45;

side="WEST";

vehicle="B_soldier_AR_F";

player="PLAY CDG";

skill=0.60000002;

};

class Item17

{

position[]={3747.0313,10.571823,13395.194};

azimut=175;

special="NONE";

id=46;

side="WEST";

vehicle="B_soldier_AR_F";

player="PLAY CDG";

skill=0.60000002;

};

class Item18

{

position[]={3747.979,10.573215,13396.047};

azimut=175;

special="NONE";

id=47;

side="WEST";

vehicle="B_soldier_AR_F";

player="PLAY CDG";

skill=0.60000002;

};

class Item19

{

position[]={3748.5476,10.575796,13394.751};

azimut=175;

special="NONE";

id=48;

side="WEST";

vehicle="B_soldier_M_F";

player="PLAY CDG";

skill=0.60000002;

};

class Item20

{

position[]={3748.8003,10.575248,13393.834};

azimut=175;

special="NONE";

id=49;

side="WEST";

vehicle="B_soldier_M_F";

player="PLAY CDG";

skill=0.60000002;

};

class Item21

{

position[]={3748.4844,10.572719,13392.568};

azimut=175;

special="NONE";

id=50;

side="WEST";

vehicle="B_engineer_F";

player="PLAY CDG";

skill=0.60000002;

};

class Item22

{

position[]={3748.5159,10.571409,13391.524};

azimut=175;

special="NONE";

id=51;

side="WEST";

vehicle="B_engineer_F";

player="PLAY CDG";

skill=0.60000002;

};

class Item23

{

position[]={3749.6533,10.575288,13392.158};

azimut=175;

special="NONE";

id=52;

side="WEST";

vehicle="B_medic_F";

player="PLAY CDG";

skill=0.60000002;

};

class Item24

{

position[]={3749.5266,10.578183,13395.416};

azimut=175;

special="NONE";

id=53;

side="WEST";

vehicle="B_medic_F";

player="PLAY CDG";

skill=0.60000002;

};

class Item25

{

position[]={3751.0117,10.580523,13394.086};

azimut=175;

special="NONE";

id=54;

side="WEST";

vehicle="B_medic_F";

player="PLAY CDG";

skill=0.60000002;

};

class Item26

{

position[]={3749.7163,10.577817,13393.929};

azimut=175;

special="NONE";

id=55;

side="WEST";

vehicle="B_medic_F";

player="PLAY CDG";

skill=0.60000002;

};

class Item27

{

position[]={3749.4636,10.573051,13390.86};

azimut=175;

special="NONE";

id=56;

side="WEST";

vehicle="B_medic_F";

player="PLAY CDG";

skill=0.60000002;

};

class Item28

{

position[]={3747.884,10.567997,13390.229};

azimut=175;

special="NONE";

id=57;

side="WEST";

vehicle="B_medic_F";

player="PLAY CDG";

skill=0.60000002;

};

class Item29

{

position[]={3747.1003,10.569797,13389.483};

azimut=175;

special="NONE";

id=58;

side="WEST";

vehicle="B_medic_F";

player="PLAY CDG";

skill=0.60000002;

};

class Item30

{

position[]={3747.2583,10.567656,13391.225};

azimut=175;

special="NONE";

id=59;

side="WEST";

vehicle="B_medic_F";

player="PLAY CDG";

skill=0.60000002;

};

};

class Waypoints

{

items=1;

class Item0

{

position[]={3638.0684,10.328626,13211.867};

placement=500;

type="SAD";

class Effects

{

};

showWP="NEVER";

};

};

};

};

class Markers

{

items=32;

class Item0

{

position[]={3493.2776,2.0971036,13276.298};

name="Resapwn_east";

text="crossing";

type="Empty";

};

class Item1

{

position[]={3591.8301,7.0418887,13182.743};

name="Resapwn_east_1";

text="Yard";

type="Empty";

};

class Item2

{

position[]={3512.9087,6.0408754,13139.109};

name="Resapwn_east_2";

text="Devil";

type="Empty";

};

class Item3

{

position[]={3658.5793,10.352988,13113.563};

name="Resapwn_east_3";

text="Victor";

type="Empty";

};

class Item4

{

position[]={3587.9041,8.9069681,13134.788};

name="Resapwn_east_4";

text="Zulu";

type="Empty";

};

class Item5

{

position[]={3465.792,3.1410611,13187.068};

name="Resapwn_east_5";

text="Armadillo";

type="Empty";

};

class Item6

{

position[]={3750.7622,12.939651,13158.136};

name="Resapwn_east_6";

text="Rats";

type="Empty";

};

class Item7

{

position[]={3654.9976,7.1088409,13394.222};

name="Respawn west2";

text="sandman";

type="Empty";

};

class Item8

{

position[]={3648.6106,6.8753419,13529.271};

name="Respawn_west_1";

text="Golf";

type="Empty";

};

class Item9

{

position[]={3905.8962,24.593893,13361.203};

name="Respawn west_2";

text="Delta";

type="Empty";

};

class Item10

{

position[]={3714.2866,14.063774,13584.478};

name="Respawn west_3";

text="Bravo";

type="Empty";

};

class Item11

{

position[]={3880.3752,16.993507,13482.274};

name="Respawn west_4";

text="Charlie";

type="Empty";

};

class Item12

{

position[]={3926.3142,16.734461,13624.178};

name="Respawn west_5";

text="Alpha";

type="Empty";

};

class Item13

{

position[]={3526.7666,2.5293489,13255.067};

name="respawn east";

text="Alley";

type="Empty";

};

class Item14

{

position[]={3464.6008,3.0911729,13189.323};

name="respawn east_1";

text="Armadillo";

type="Empty";

};

class Item15

{

position[]={3595.1333,7.8742676,13179.168};

name="respawn east_2";

text="yard";

type="Empty";

};

class Item16

{

position[]={3593.104,9.1037331,13135.38};

name="respawn east_3";

text="Zulu";

type="Empty";

};

class Item17

{

position[]={3661.6392,10.399427,13107.847};

name="respawn east_4";

text="Victor";

type="Empty";

};

class Item18

{

position[]={3518.3616,6.4048495,13137.533};

name="respawn east_5";

text="Devil";

type="Empty";

};

class Item19

{

position[]={3795.51,12.718942,13333.508};

name="respawn west";

text="Golf";

type="Empty";

};

class Item20

{

position[]={3462.0007,3.1303942,13183.899};

name="respawn_east";

text="Mike";

type="Empty";

};

class Item21

{

position[]={3693.001,11.31811,13188.972};

name="respawn_east_1";

type="Empty";

};

class Item22

{

position[]={3652.0176,10.309312,13101.46};

name="respawn_east_2";

text="Victor";

type="Empty";

};

class Item23

{

position[]={3508.4331,6.8240175,13119.248};

name="respawn_east_3";

text="Zulu";

type="Empty";

};

class Item24

{

position[]={3579.7813,6.1037283,13178.805};

name="respawn_east_4";

text="Yard";

type="Empty";

};

class Item25

{

position[]={3489.3987,2.0905895,13279.219};

name="respawn_east_5";

text="crossing";

type="Empty";

};

class Item26

{

position[]={3654.7778,7.1624689,13397.605};

name="respawn_west";

text="graves";

type="Empty";

};

class Item27

{

position[]={3808.6162,13.044614,13328.552};

name="respawn_west_2";

text="golf";

type="Empty";

};

class Item28

{

position[]={3899.1848,23.789442,13362.272};

name="respawn_west_3";

text="delta";

type="Empty";

};

class Item29

{

position[]={3878.2271,16.999174,13479.172};

name="respawn_west_4";

text="charlie";

type="Empty";

};

class Item30

{

position[]={3716.5505,14.098082,13581.832};

name="respawn_west_5";

text="Bravo";

type="Empty";

};

class Item31

{

position[]={3929.1252,16.800371,13626.794};

name="respawn_west_6";

text="Alpha";

type="Empty";

};

};

};

class Intro

{

addOns[]=

{

"a3_map_altis"

};

addOnsAuto[]=

{

"a3_map_altis"

};

randomSeed=16110561;

class Intel

{

timeOfChanges=1800.0002;

startWeather=0.30000001;

startWind=0.1;

startWaves=0.1;

forecastWeather=0.30000001;

forecastWind=0.1;

forecastWaves=0.1;

forecastLightnings=0.1;

year=2035;

month=6;

day=24;

hour=12;

minute=0;

startFogDecay=0.013;

forecastFogDecay=0.013;

};

};

class OutroWin

{

addOns[]=

{

"a3_map_altis"

};

addOnsAuto[]=

{

"a3_map_altis"

};

randomSeed=1565990;

class Intel

{

timeOfChanges=1800.0002;

startWeather=0.30000001;

startWind=0.1;

startWaves=0.1;

forecastWeather=0.30000001;

forecastWind=0.1;

forecastWaves=0.1;

forecastLightnings=0.1;

year=2035;

month=6;

day=24;

hour=12;

minute=0;

startFogDecay=0.013;

forecastFogDecay=0.013;

};

};

class OutroLoose

{

addOns[]=

{

"a3_map_altis"

};

addOnsAuto[]=

{

"a3_map_altis"

};

randomSeed=3076573;

class Intel

{

timeOfChanges=1800.0002;

startWeather=0.30000001;

startWind=0.1;

startWaves=0.1;

forecastWeather=0.30000001;

forecastWind=0.1;

forecastWaves=0.1;

forecastLightnings=0.1;

year=2035;

month=6;

day=24;

hour=12;

minute=0;

startFogDecay=0.013;

forecastFogDecay=0.013;

};

};

žâ€Ã‚öMÇ6Å’L#ÃNA6u«×

Share this post


Link to post
Share on other sites

Note that "Restart" as in the editor and "Respawn" are not the same. The editor provides more menu functions than when the mission is run on a server. (I'm just saying...)

If you have a server PBO, you need to start you mission with the parameter -mod="path\to\mod\@myServerStuff" (or whatever that PBO is called). @myServerStuff would be a folder with that name. The path has to be relative to you Arma root folder which is

"C:\Program Files (x86)\Steam\SteamApps\common\Arma 3"

for the steam version.

Share this post


Link to post
Share on other sites
Note that "Restart" as in the editor and "Respawn" are not the same. The editor provides more menu functions than when the mission is run on a server. (I'm just saying...)

If you have a server PBO, you need to start you mission with the parameter -mod="path\to\mod\@myServerStuff" (or whatever that PBO is called). @myServerStuff would be a folder with that name. The path has to be relative to you Arma root folder which is

"C:\Program Files (x86)\Steam\SteamApps\common\Arma 3"

for the steam version.

ok i think i understand some of what you are saying but could you give me a little more instruction on step by step what i have to do and where im to put that line -mod="path\to\mod\@myServerStuff"

---------- Post added at 23:33 ---------- Previous post was at 23:22 ----------

so for example the top of my pbo file with te first portian would llook something like this then all i have to do is save it right?

description.ext »ÓT¢ init.sqf.txt {ÓTÊ mission.sqm ×TdT respawn = "BASE";

-mod="path\to\mod\@Deathholme%20kava%20Raid.Altis.pbo"

respawnDelay = 10;

class Header

{

gameType = Team Deathmatch;

minPlayers = 1;

maxPlayers = 64;

};

respawnTemplates[] = {"MenuInventory","MenuPosition"};

class CfgRespawnInventory

{

Share this post


Link to post
Share on other sites

Firstly, this is only needed if you've got a .pbo file which does not end with ".Altis" or ".Stratis", which would mean that you've got an additional "server PBO" as I call it.

Anyway, don't put the line into the description.ext. If you do have a server PBO, I think, the easiest way to start your server with that is to create a link to your "arma3server.exe", call it as you like. Then you open the properties of the created link and in the "Target:" line, at the very end, you add a space and the -mod="..." and then start your server using this link file.

I personally have solved that with a batch file, but I think it should work like that as well. I hope I could help you.

----------

IMPORTANT EDIT:

The PBO file has to be in a folder with the name you wrote into the -mod line, beginning with an "@". In that folder has to be a folder called "addons" and in that folder you put the PBO file.

----------

Regards,

waltenberg

Edited by waltenberg

Share this post


Link to post
Share on other sites

ok I got you there but how do I add a link from arma 3 server.exe to my Deathholme%20kava%20Raid.Altis.pbo" do I just find "arma3server.exe", click properties and add that line at the end of one of the lines. and second question are saying in the important edit part that my pbo has to be moved to a fodler that I have to make and name that folder @addons or something or are you saying that the line has to be written on the pbo file like this in properties -mod="path\to\mod\@Deathholme%20kava%20Raid.Altis.pbo"

---------- Post added at 15:28 ---------- Previous post was at 13:50 ----------

-mod="path\to\mod\@Deathholme%20kava%20Raid.Altis.pbo" so this needs to be put on this "arma3server.exe", under properties correct? and then I need to create a folder maybe name it @Deathholmeraid for where I store the mission pbo called Deathholme%20kava%20Raid.Altis.pbo. but how do I create a link between files

---------- Post added at 15:29 ---------- Previous post was at 15:28 ----------

also is there anyway I can convert my mission to be published to a thing like playwith six and then redownload it so the whole mission is in one file and I can just re upload it to FPSplayer.com @ my server page.

Share this post


Link to post
Share on other sites

Your mission PBO has to be put into the "MPmissions" folder in your Arma 3 root folder. Then you need a .cfg file to config basics of your server. As that is sort of complicated, I'd recommend you to read this:

https://community.bistudio.com/wiki/Arma_3_Dedicated_Server#CONFIG_Vanilla.cfg

You can copy-paste the stuff in the grey box there and save it as i.e. "CONFIG_Vanilla.cfg", but still, take your time, read the comments at the end of each line and play about with the lines and values so you understand which value influences what.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×