blackpixxel 53 Posted August 20, 2014 Hi there! I want to 'attach' some eventhandlers to a weapon via the config.cpp . I just don't know where to place it. The Biki says like this: class CfgVehicles{ //... //(other config code) //... class myVehicle: car { //... //(other config code) //... class EventHandlers { init = "_this execVM 'myscript.sqf'"; fired = "_this execVM 'otherscript.sqf'"; }; }; }; But my weapon is not a vehicle. In which part of the config do I have to put the eventhandler-part? Thank you for your help! BlackPixxel Share this post Link to post Share on other sites