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geqqo

ppEffects viewer v2

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This is a direct enhancement of ppEffectsViewer by Przemek_kondor that I'm releasing on his consent. For now it's only for Arma 2 with no idea when/if an Arma 3 port might happen (I hear Arma 3 does the GUI somewhat different and thus the mission will not be "directly portable", besides I don't own a copy of Arma 3 at this time).

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The updated interface layout, that's generally the same for all effects.

I initially intended to just increase the size of the sliders and add a background for better visibility of color-correction sliders for personal convenience but ended up with all the following -

Added background for better visibility of sliders
Added slider value editboxes for value preview and input
Added "multiplier" buttons for contrast and offset (in case somebody wants that heavy posterization effect or something)
Added RGB-slider locking for color corrections (move all components together)
Added aperture preview (not included in export)
Added per-slider and general slider & value reset functionality
Added slider-labels to all effects
Added draggable move-handle
Added compact string export (without spaces in the array-part)
Added clipboard import (however will report otherwise working effects that have values outside the bounds displayable by the UI as invalid)
Added hint-notice when copying to clipboard
Added hint-notice when modifying dynamic blur

Increased slider-height
Reversed the sliders (lower values towards the bottom)
Modified ranges for brightness (from 0..1 to 0..2), contrast (from 0..1 to 0..2 or 0..100 with multiplier) and offset (from 0..1 to -3..1 or -19..1 with multiplier)
Modified precision of brightness, offset and color inversions (from 1/100 to 1/1000; since brightness "screens" quickly above 1, offset crushes dark detail quickly below 0 and color inversions apply quite noticeable differences at sub-1/100 steps)
Modified step/page "speeds" of sliders for fine control
[s]Modified text strings to fit containers (and vice versa)[/s] This depends on the used aspect ratio apparently and will not look 100% as intended with some formats
RPT export now outputs only the code without surrounding double-quotes
Made the daytime slider initialize and stick to current time

Fixed showing a leftover from previous color correction (and other effects?) when first enabling

Usage -

Like in the original mission. Via radio menu. Access it from the action menu (scrolling the mouse-wheel by default) entry "ppEffects" or by pressing 0 twice. Note that the effects are disabled by default, so to see the effects you will need to click the enable button once you've chosen an effect from the menu (and change the sliders from default in most cases). Also, effects other than color-corrections will require post-processing to be enabled in the game's video settings.

Additional note:

The editboxes allow entering more decimals than the minimum slider-step and what hints display (however it will be applied to the effect as entered) which allows to temporarily test the tiniest value-differences. Export (as well as import) will still round it as displayed in the hint, so it would need to be entered manually to the ppEffect line in your code to be used.

Thanks to Przemek_kondor for the original mission and encouragement to release this.

Download -

Original: Link

Mirror: Armaholic

Edited by geqqo
Wording, clarifications, layout, mirror, screenshot

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Thanks :D Its a great little tool, and almost a game in itself (I spent much time trying to find the best settings for my Lingor mod, and maybe will go back again with these enhancements.)

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Release frontpaged on the Armaholic homepage.

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You are not registered on Armaholic, or at least not that we are aware of. In the future we offer the possibility to authors to maintain their own pages.

If you wish to be able to do this as well please register on Armaholic and let me know about it.

This is not mandatory at all! Only if you wish to control your own content you are welcome to join, otherwise we will continue to follow your work like we have always done ;)

When you have any questions already feel free to PM or email me!

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