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oscarmolinadev

[WIP] Urban Patrol Modification

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Well as far as I understand the relation between HC and Server, the most important thing is that if a HC is present, he must be able to execute all relevant scripts for AI behavior. Therefore script criteria like "if (!isServer) then {exit with}" are counter productive. ;) This also applies for units which are spawned via scripts, so that the unit is local to the headless client and not to the server.

An optional but nice-to-have functionality woud be that editor-placed units, which are using UPS, are automatically transfered to the HC if one should be present (probably via setOwner).

Although my knowledge about the actual implementation of a HC is also very limited, I hope my "two cents" here where able to give you some pointers. ;)

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Well as far as I understand the relation between HC and Server, the most important thing is that if a HC is present, he must be able to execute all relevant scripts for AI behavior. Therefore script criteria like "if (!isServer) then {exit with}" are counter productive. ;) This also applies for units which are spawned via scripts, so that the unit is local to the headless client and not to the server.

An optional but nice-to-have functionality woud be that editor-placed units, which are using UPS, are automatically transfered to the HC if one should be present (probably via setOwner).

Although my knowledge about the actual implementation of a HC is also very limited, I hope my "two cents" here where able to give you some pointers. ;)

Currently UPM and UPSMON running on the server side. HC is partially included and i am looking at how to transfer each group of UPM automatically with setOwner if HC is activated depending on how many HC are active. :)

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Hi guys.

Update news:

After a month of hard work i would like to announce that i think i have a pretty solid base code. I had to rework the entire core (main loop) of UPSMON to make it easier to maintain and also for better performance. Now you can add new functions without fear that detonates all code. :)

Plan versions at present:

0.1 - Alpha Release

  • All features of UPSMON 6.0.9
  • Improve and update with new functions Arma 3

0.5 - Beta release

  • Improve client / server performance
  • Correct errors in version 0.1
  • Headless Client and spawns.

1.0 - Release Candidate

  • Correct errors in version 0.5
  • Add new features, for example patrolling groups mixed (infantry + vehicle linked to same group) fighting and staying together.

At the moment i haven't date for any version. I still have much work to do.

oscarmolinadev

Edited by oscarmolinadev

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Hi guys! after a few months with little activity again here!

Sorry guys but combining real job, college and Arma 3 is complicated :annoy:

Back to work on this mod :) status of UPM coming soon!

oscarmolinadev

Edited by oscarmolinadev

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Hi Guys!

We still looking for UI programmer.

New info:

Added Slack (ChatRoom)

Updated Repository GitHub

oscarmolinadev

Edited by oscarmolinadev

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Hi guys!

I'm still working hard in UPM and looking for UI programmer :)

See the progress in GitHub repository

Mini-update:

Updated - New roadmap 2015/2016

oscarmolinadev

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