infection 1 Posted July 23, 2014 Hello, I've been trying to change channel colours a little bit and what I've come across is this class RscChatListDefault { shadow = 1; shadowPlayer = 0; shadowColor[] = {0, 0, 0, 0.5}; x = "1.2 * ( ((safezoneW / safezoneH) min 1.2) / 40) + (SafezoneX)"; y = "17.2 * ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (safezoneY) + 0.7*(safezoneH - ( ((safezoneW / safezoneH) min 1.2) / 1.2))"; w = "(18.5 * ( ((safezoneW / safezoneH) min 1.2) / 40)) + 0.45*(safezoneW - ((safezoneW / safezoneH) min 1.2))"; h = "( ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 0.8)"; font = "PuristaMedium"; size = "( ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 0.8)"; rows = "((5 * ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25))+ 0.3*(safezoneH - ( ((safezoneW / safezoneH) min 1.2) / 1.2))) / ( ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 0.8)"; colorBackground[] = {0, 0, 0, 0.3}; colorGlobalChannel[] = {0.606*1.4, 0.606*1.4, 0.606*1.4, 1}; colorGlobalChannelPlayerBackground[] = {0.606*1.4, 0.606*1.4, 0.606*1.4, 0.5}; colorGlobalChannelPlayerText[] = {0, 0, 0, 1}; colorSideChannel[] = {0.196*1.4, 0.592*1.4, 0.706*1.4, 1}; colorSideChannelPlayerBackground[] = {0.196*1.4, 0.592*1.4, 0.706*1.4, 0.5}; colorSideChannelPlayerText[] = {0, 0, 0, 1}; colorCommandChannel[] = {0.8275*1.4, 0.8196*1.4, 0.1961*1.4, 1}; colorCommandChannelPlayerBackground[] = {0.8275*1.4, 0.8196*1.4, 0.1961*1.4, 0.5}; colorCommandChannelPlayerText[] = {0, 0, 0, 1}; colorGroupChannel[] = {0.709, 0.972, 0.384, 1}; colorGroupChannelPlayerBackground[] = {0.709, 0.972, 0.384, 0.5}; colorGroupChannelPlayerText[] = {0, 0, 0, 1}; colorVehicleChannel[] = {0.863*1.4, 0.584*1.4, 0.0*1.4, 1}; colorVehicleChannelPlayerBackground[] = {0.863*1.4, 0.584*1.4, 0.0*1.4, 0.5}; colorVehicleChannelPlayerText[] = {0, 0, 0, 1}; colorDirectChannel[] = {1, 1, 1, 1}; colorDirectChannelPlayerBackground[] = {1, 1, 1, 0.5}; colorDirectChannelPlayerText[] = {0, 0, 0, 1}; colorPlayerChannel[] = {0.8, 0.7, 1, 1}; colorPlayerChannelPlayerBackground[] = {0.8, 0.7, 1, 0.5}; colorPlayerChannelPlayerText[] = {0, 0, 0, 1}; colorMessage[] = {1, 1, 1, 1}; colorMessageProtocol[] = {0.65, 0.65, 0.65, 1}; }; in the ui_f.pbo However I'm uncertain if this could be changed somehow. I've tried added a changed version of it in an addon with no luck, also in the mission. Would anyone have any idea if this is possible and how to go about it? Share this post Link to post Share on other sites
meat147 1 Posted July 24, 2014 http://forums.bistudio.com/showthread.php?110504-TrueMods The Author of this mod has done it. It is a mod. Share this post Link to post Share on other sites