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Changing chat colours with addon or in mission?

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Hello, I've been trying to change channel colours a little bit and what I've come across is this

class RscChatListDefault {
shadow = 1;
shadowPlayer = 0;
shadowColor[] = {0, 0, 0, 0.5};
x = "1.2 * 					(			((safezoneW / safezoneH) min 1.2) / 40) + 		(SafezoneX)";
y = "17.2 * 					(			(			((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + 		(safezoneY) + 0.7*(safezoneH - 				(			((safezoneW / safezoneH) min 1.2) / 1.2))";
w = "(18.5 * 					(			((safezoneW / safezoneH) min 1.2) / 40)) + 0.45*(safezoneW - 				((safezoneW / safezoneH) min 1.2))";
h = "(			(			(			((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 0.8)";
font = "PuristaMedium";
size = "(			(			(			((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 0.8)";
rows = "((5 * 					(			(			((safezoneW / safezoneH) min 1.2) / 1.2) / 25))+ 0.3*(safezoneH - 				(			((safezoneW / safezoneH) min 1.2) / 1.2))) / 		(			(			(			((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 0.8)";
colorBackground[] = {0, 0, 0, 0.3};
colorGlobalChannel[] = {0.606*1.4, 0.606*1.4, 0.606*1.4, 1};
colorGlobalChannelPlayerBackground[] = {0.606*1.4, 0.606*1.4, 0.606*1.4, 0.5};
colorGlobalChannelPlayerText[] = {0, 0, 0, 1};
colorSideChannel[] = {0.196*1.4, 0.592*1.4, 0.706*1.4, 1};
colorSideChannelPlayerBackground[] = {0.196*1.4, 0.592*1.4, 0.706*1.4, 0.5};
colorSideChannelPlayerText[] = {0, 0, 0, 1};
colorCommandChannel[] = {0.8275*1.4, 0.8196*1.4, 0.1961*1.4, 1};
colorCommandChannelPlayerBackground[] = {0.8275*1.4, 0.8196*1.4, 0.1961*1.4, 0.5};
colorCommandChannelPlayerText[] = {0, 0, 0, 1};
colorGroupChannel[] = {0.709, 0.972, 0.384, 1};
colorGroupChannelPlayerBackground[] = {0.709, 0.972, 0.384, 0.5};
colorGroupChannelPlayerText[] = {0, 0, 0, 1};
colorVehicleChannel[] = {0.863*1.4, 0.584*1.4, 0.0*1.4, 1};
colorVehicleChannelPlayerBackground[] = {0.863*1.4, 0.584*1.4, 0.0*1.4, 0.5};
colorVehicleChannelPlayerText[] = {0, 0, 0, 1};
colorDirectChannel[] = {1, 1, 1, 1};
colorDirectChannelPlayerBackground[] = {1, 1, 1, 0.5};
colorDirectChannelPlayerText[] = {0, 0, 0, 1};
colorPlayerChannel[] = {0.8, 0.7, 1, 1};
colorPlayerChannelPlayerBackground[] = {0.8, 0.7, 1, 0.5};
colorPlayerChannelPlayerText[] = {0, 0, 0, 1};
colorMessage[] = {1, 1, 1, 1};
colorMessageProtocol[] = {0.65, 0.65, 0.65, 1};
};

in the ui_f.pbo

However I'm uncertain if this could be changed somehow. I've tried added a changed version of it in an addon with no luck, also in the mission.

Would anyone have any idea if this is possible and how to go about it?

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