Niklas 1 Posted July 16, 2014 I want to enable JIP in my mission, but i don't want players to reslot after dying, is there a way to kill the player if he attempts to do this? Share this post Link to post Share on other sites
cuel 25 Posted July 16, 2014 (edited) Can't test but something like this I'd guess if (!isDedicated) then { if (isNil "TAG_killedArray") then { TAG_killedArray = []; }; waitUntil {!isNull player}; player addEventHandler ["Killed", { TAG_killedArray = TAG_killedArray + [getPlayerUID player]; publicVariable "TAG_killedArray"; // for jip } ]; while {true} do { if (alive player && ((getPlayerUID player) in TAG_killedArray)) exitWith { player setDamage 1; }; sleep 1; }; }; Edited July 16, 2014 by cuel Share this post Link to post Share on other sites