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Included flashlight activation.

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Hey Folks,

I'm currently experimenting with an Assault Rifle, which got an Flashlight already included into its mainbody.

So, I'm interested in, how I can activate it (with "L", like an normal Side Accessory).

This is, what I copied and overtook from the Config of the SCAR with laser of the A2 Samplemodels:

class FlashLight 
		color[] = {0.9, 0.9, 0.7, 0.9};
		ambient[] = {0.1, 0.1, 0.1, 1.0};
		position = "flash_dir";
		direction = "flash";
		angle = 30;
		scale[] = {1, 1, 0.5};
		brightness = 0.1;

So, my simple question is: have I to make something special to make it activatable by the player?



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