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jens198

Analysing the Challenges/Firing Range Missions from BI

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Hi,

one of my favorite things to do in ArmA 3 is to play the firing range missons from the challenges menu. It all started out when I wanted to load these challenges in the editor and change the weapons used. When I depboed the "missions_f_beta.pbo" I quickly found the first four drills. In my example I will use the first one "SP_FD01.Stratis". What do we have in the mission folder?

  • description.ext
  • dyno_sp_fd01.sqf
  • init.sqf
  • mission.sqm

init.sqf/ rather unspectacular

0 fadeMusic 0;
0 fadeSound 0;

3 fadeMusic 0.35;
3 fadeSound 1;

BIS_hintReload = 0;
BIS_hintStances = 0;

true

description.ext // nothing fancy here too, get some strings in the correct language from the "languagemissions_f_beta.pbo"

#include "\A3\Missions_F_Beta\Challenges\description.hpp"

SET_MISSION_META($STR_A3_FIRING_DRILLS_SP_FD01_NAME_SHORT,SP_FD01,P,$STR_A3_FIRING_DRILLS_SP_FD01_NAME,$STR_A3_FIRING_DRILLS_SP_FD01_OVERVIEW)

doneKeys[] = {"BIS_SP_FD01_done"};

dyno_sp_fd01.sqf // this seems like a bunch of objects that are spawned at their corresponding coordinates

/*
Grab data:
Mission: SP_FD01
World: Stratis
Anchor position: [6466.29, 5383.4]
Area size: 50
Using orientation of objects: no
*/

[
   ["Pole_F",[-2.42676,-6.84229,-1.19203],71.5583,1,0,[],"BIS_recolor1_36","",false,false], 
   ["Land_HBarrier_1_F",[-3.34131,-6.63818,0.000107765],311.905,1,0,[],"","",true,false], 
   ["Land_Obstacle_RunAround_F",[-1.6665,-8.64404,-0.000961304],42.8372,1,0,[],"","",true,false], 
   ["Land_Shoot_House_Wall_Long_F",[6.96582,5.75928,0.000637054],223.565,1,0,[],"","",true,false], 
   ["Pole_F",[-0.0683594,-9.15723,-1.23456],82.695,1,0,[],"BIS_recolor1_35","",false,false], 
   ["Land_CampingChair_V2_F",[7.62988,5.75195,0.000184059],224.022,1,0,[],"","",false,false], 
   ["Pole_F",[-4.3208,-8.82861,-1.21544],74.0021,1,0,[],"BIS_recolor1_37","",false,false], 
   ["Land_Shoot_House_Wall_F",[6.08398,7.85059,0.000704765],314.201,1,0,[],"","",true,false], 
   ["Land_Shoot_House_Corner_F",[9.14648,3.72461,0.00868511],311.254,1,0,[],"","",true,false], 
   ["Pole_F",[-4.56445,-9.17969,-1.23483],96.703,1,0,[],"BIS_recolor1_40","",false,false], 
   ["Target_F",[8.25146,6.43506,7.15256e-006],220.252,1,0,[],"BIS_noShoot1_7_1","this setObjectTexture [0, '']; this setObjectTexture [1, '#(argb,8,8,3)color(0.4,0.0,0.5,1.0,co)']",true,false], 
   ["TargetP_Inf2_Acc1_NoPop_F",[7.64941,7.55566,0.00293541],228.223,1,0,[],"BIS_target1_7_2","",true,false], 
   ["Pole_F",[-3.05615,-10.6011,-1.22041],71.6397,1,0,[],"BIS_recolor1_39","",false,false],

   <this goes on for about 200 more lines, all the same>

mission.sqm // the usual mission.sqm. I couldn't find anything useful herre as well. Once thing I noticed is the presence of a object called "ModuleFiringDrill_F" (not documented in the wiki). I depboed the "modules_f_beta.pbo" and found some scripts that seem to be used for tracking score and stuff like that.

version=12;
class Mission
{
   addOns[]=
   {
       "A3_Characters_F_BLUFOR",
       "a3_map_stratis",
       "A3_Weapons_F_Ammoboxes",
       "A3_Structures_F_Civ_InfoBoards",
       "A3_Modules_F_Beta_FiringDrills",
       "A3_Structures_F_Training",
       "a3_characters_f_beta",
       "A3_Structures_F_Items_Electronics"
   };
   addOnsAuto[]=
   {
       "A3_Characters_F_Beta",
       "A3_Characters_F_BLUFOR",
       "A3_Modules_F_Beta_FiringDrills",
       "A3_Weapons_F_Ammoboxes",
       "A3_Structures_F_Civ_InfoBoards",
       "A3_Structures_F_Training",
       "A3_Structures_F_Items_Electronics",
       "a3_map_stratis"
   };
   randomSeed=9997558;
   class Intel
   {
       startWeather=0.28;
       startWind=0.099999994;
       startWaves=0.099999994;
       forecastWind=0.099999994;
       forecastWaves=0.099999994;
       forecastLightnings=0.099999994;
       year=2035;
       month=7;
       day=11;
       hour=5;
       minute=35;
       startFogDecay=0.0049333;
       forecastFogDecay=0.0049333;
   };
   class Groups
   {
       items=3;
       class Item0
       {
           side="WEST";
           class Vehicles
           {
               items=1;
               class Item0
               {
                   position[]={6480.0059,8.5892506,5352.2939};
                   azimut=40.124199;
                   id=0;
                   side="WEST";
                   vehicle="B_Competitor_F";
                   player="PLAYER COMMANDER";
                   leader=1;
                   skill=0.60000002;
                   text="BIS_FD_Competitor";
               };
           };
       };
       class Item1
       {
           side="WEST";
           class Vehicles
           {
               items=1;
               class Item0
               {
                   position[]={6478.8687,8.5680561,5356.042};
                   azimut=-226.575;
                   id=1;
                   side="WEST";
                   vehicle="B_RangeMaster_F";
                   leader=1;
                   skill=0.2;
                   text="BIS_rangeOfficer";
                   init="removeAllWeapons this; this setBehaviour ""CARELESS""; this disableAI ""anim""; BIS_FD_handle = this spawn {waitUntil {time > 0}; _this switchMove ""InBaseMoves_HandsBehindBack2"";};";
               };
           };
       };
       class Item2
       {
           side="LOGIC";
           class Vehicles
           {
               items=1;
               class Item0
               {
                   position[]={6480.0415,8.5900002,5346.5039};
                   id=2;
                   side="LOGIC";
                   vehicle="ModuleFiringDrill_F";
                   leader=1;
                   lock="UNLOCKED";
                   skill=0.60000002;
               };
           };
       };
   };
   class Vehicles
   {
       items=11;
       class Item0
       {
           position[]={6478.8096,8.5734787,5353.8467};
           azimut=67.067802;
           id=3;
           side="EMPTY";
           vehicle="Box_NATO_Ammo_F";
           skill=0.60000002;
           text="BIS_ammoFD1_1";
       };
       class Item1
       {
           position[]={6482.3071,8.5845156,5351.8867};
           azimut=129.772;
           id=4;
           side="EMPTY";
           vehicle="Box_NATO_Wps_F";
           skill=0.60000002;
           text="BIS_weaponsFD1";
       };
       class Item2
       {
           position[]={6479.9199,8.5829334,5354.5063};
           azimut=58.257801;
           id=5;
           side="EMPTY";
           vehicle="Box_NATO_Ammo_F";
           skill=0.60000002;
           text="BIS_ammoFD1_2";
       };
       class Item3
       {
           position[]={6477.7427,8.5577669,5355.8638};
           azimut=-37.074299;
           id=6;
           side="EMPTY";
           vehicle="MapBoard_stratis_F";
           skill=0.60000002;
           init="this setObjectTexture [0, ""A3\Missions_F_Beta\data\img\whiteboards\whiteboard_sp_fd01_CO""]";
       };
       class Item4
       {
           position[]={6483.9692,8.5799999,5354.5898};
           azimut=69.254799;
           id=7;
           side="EMPTY";
           vehicle="Land_Target_Oval_NoPop_F";
           skill=0.60000002;
           text="BIS_FD_ruleSelector1";
           init="this setObjectTexture [0, ""A3\modules_f_beta\data\FiringDrills\training_red_ca""]";
       };
       class Item5
       {
           position[]={6484.2051,8.5799999,5353.9385};
           azimut=76.300499;
           id=8;
           side="EMPTY";
           vehicle="Land_Target_Oval_NoPop_F";
           skill=0.60000002;
           text="BIS_FD_ruleSelector2";
           init="this setObjectTexture [0, ""A3\modules_f_beta\data\FiringDrills\competitive_red_ca""]";
       };
       class Item6
       {
           position[]={6450.4702,7.3017516,5415.2422};
           azimut=339.94501;
           id=9;
           side="EMPTY";
           vehicle="Land_Target_Oval_NoPop_F";
           skill=0.60000002;
           text="BIS_FD_restartSelector1";
           init="this setObjectTexture [0, ""A3\modules_f_beta\data\FiringDrills\restart_red_ca""]";
       };
       class Item7
       {
           position[]={6476.2524,7.638495,5387.4214};
           azimut=39.992931;
           id=10;
           side="EMPTY";
           vehicle="Box_NATO_Ammo_F";
           skill=0.60000002;
           text="BIS_ammoFD1_3";
       };
       class Item8
       {
           position[]={6443.6138,7.9882836,5392.4893};
           azimut=140.66412;
           id=11;
           side="EMPTY";
           vehicle="Box_NATO_Ammo_F";
           skill=0.60000002;
           text="BIS_ammoFD1_4";
       };
       class Item9
       {
           position[]={6451.7207,7.2282591,5415.5601};
           azimut=354.03024;
           id=12;
           side="EMPTY";
           vehicle="Land_Target_Oval_NoPop_F";
           skill=0.60000002;
           text="BIS_FD_quitSelector1";
           init="this setObjectTexture [0, ""A3\modules_f_beta\data\FiringDrills\quit_ca""]";
       };
       class Item10
       {
           position[]={6477.6401,8.5581656,5355.2944};
           azimut=123.40458;
           id=13;
           side="EMPTY";
           vehicle="Land_FMradio_F";
           skill=0.60000002;
       };
   };
   class Markers
   {
       items=14;
       class Item0
       {
           position[]={6471.7549,7.4674096,5395.0752};
           name="BIS_target1_5_1A";
           type="Empty";
           a=0.5;
           b=0.5;
           angle=50.345875;
       };
       class Item1
       {
           position[]={6472.7202,7.4754357,5394.6494};
           name="BIS_target1_5_1B";
           type="Empty";
           a=0.5;
           b=0.5;
           angle=22.645613;
       };
       class Item2
       {
           position[]={6473.5747,7.4853992,5394.2021};
           name="BIS_target1_5_1C";
           type="Empty";
           a=0.5;
           b=0.5;
           angle=7.3414674;
       };
       class Item3
       {
           position[]={6467.3784,7.4114857,5399.0034};
           name="BIS_target1_6_3_WP1";
           type="Empty";
           a=0.5;
           b=0.5;
           angle=134.29471;
       };
       class Item4
       {
           position[]={6464.7964,7.9646153,5371.2715};
           name="BIS_target1_8_1_WP1";
           type="Empty";
           a=0.5;
           b=0.5;
           angle=-42.918091;
       };
       class Item5
       {
           position[]={6449.9443,7.9670568,5356.6313};
           name="BIS_target1_9_3_WP1";
           type="Empty";
           a=0.5;
           b=0.5;
           angle=36.462326;
       };
       class Item6
       {
           position[]={6449.584,7.992744,5360.9648};
           name="BIS_target1_9_1A";
           type="Empty";
           a=0.5;
           b=0.5;
           angle=48.061306;
       };
       class Item7
       {
           position[]={6450.9238,8,5361.1963};
           name="BIS_target1_9_1B";
           type="Empty";
           a=0.5;
           b=0.5;
           angle=48.061306;
       };
       class Item8
       {
           position[]={6451.0796,7.9952798,5359.9526};
           name="BIS_target1_9_1C";
           type="Empty";
           a=0.5;
           b=0.5;
           angle=48.061306;
       };
       class Item9
       {
           position[]={6446.7236,7.9744725,5394.8945};
           name="BIS_target1_13_1_WP1";
           type="Empty";
           a=0.5;
           b=0.5;
           angle=-153.43269;
       };
       class Item10
       {
           position[]={6463.2637,7.2582178,5414.7441};
           name="BIS_target1_14_1A";
           type="Empty";
           a=0.5;
           b=0.5;
           angle=-127.48652;
       };
       class Item11
       {
           position[]={6464.3359,7.2315073,5415.5815};
           name="BIS_target1_14_1B";
           type="Empty";
           a=0.5;
           b=0.5;
           angle=-127.487;
       };
       class Item12
       {
           position[]={6465.0659,7.2599607,5414.5469};
           name="BIS_target1_14_1C";
           type="Empty";
           a=0.5;
           b=0.5;
           angle=-127.487;
       };
       class Item13
       {
           position[]={6465.4082,7.2469625,5415.7681};
           name="BIS_target1_14_1D";
           type="Empty";
           a=0.5;
           b=0.5;
           angle=-136.00725;
       };
   };
   class Sensors
   {
       items=35;
       class Item0
       {
           position[]={6480.582,8.5866976,5352.7388};
           a=2.5;
           b=3.5;
           angle=-42.636101;
           interruptable=1;
           age="UNKNOWN";
           name="BIS_FD_CP1";
           class Effects
           {
           };
       };
       class Item1
       {
           position[]={6468.2061,7.8545775,5380.3838};
           a=40;
           angle=29.493601;
           interruptable=1;
           age="UNKNOWN";
           name="BIS_firingDrills1";
           class Effects
           {
           };
       };
       class Item2
       {
           position[]={6483.8296,8.5711536,5356.8955};
           a=2;
           b=1.5;
           angle=-136.55;
           rectangular=1;
           activationBy="ANY";
           interruptable=1;
           age="UNKNOWN";
           text="Hint: BasicLean";
           name="BIS_hintBasicLean1";
           expCond="BIS_FD_Competitor in thisList";
           expActiv="[[""InfantryMovement"", ""BasicLean""], 3, ""!(player in (list BIS_hintBasicLean1))""] call BIS_fnc_advHint";
           class Effects
           {
           };
       };
       class Item3
       {
           position[]={6473.8232,7.4145641,5398.0249};
           a=1.5;
           b=1;
           angle=-226.545;
           rectangular=1;
           activationBy="WEST";
           interruptable=1;
           age="UNKNOWN";
           text="Hint: BasicStances";
           name="BIS_hintBasicStances1";
           expCond="(player in thisList) && (BIS_hintStances < 2)";
           expActiv="BIS_hintStances = BIS_hintStances + 1; [[""InfantryMovement"", ""BasicStances""], 5, ""!(player in (list BIS_hintBasicStances1))""] call BIS_fnc_advHint";
           class Effects
           {
           };
       };
       class Item4
       {
           position[]={6490.5757,7.7307825,5377.1113};
           a=4;
           b=7;
           angle=-316.4827;
           activationBy="ANY";
           interruptable=1;
           age="UNKNOWN";
           text="Hint: BasicSpeed";
           expCond="BIS_FD_Competitor in thisList";
           expActiv="[[""InfantryMovement"", ""BasicSpeed""], 5, """"] call BIS_fnc_advHint";
           class Effects
           {
           };
       };
       class Item5
       {
           position[]={6457.9214,8.0048037,5365.2139};
           a=4;
           b=4;
           angle=-228.78999;
           activationBy="ANY";
           interruptable=1;
           age="UNKNOWN";
           text="Hint: Reload";
           expCond="(BIS_FD_Competitor in thisList) && (BIS_hintReload < 2)";
           expActiv="BIS_hintReload = BIS_hintReload + 1; [[""Weapons_basic"", ""Reload""], 5, """"] call BIS_fnc_advHint";
           class Effects
           {
           };
       };
       class Item6
       {
           position[]={6483.9521,8.5683317,5357.4761};
           a=2;
           b=2.5;
           angle=-45.895599;
           interruptable=1;
           age="UNKNOWN";
           name="BIS_FD_CP2";
           class Effects
           {
           };
       };
       class Item7
       {
           position[]={6489.2783,8.3519115,5361.9014};
           a=2;
           b=2.5;
           angle=-223.054;
           interruptable=1;
           age="UNKNOWN";
           name="BIS_FD_CP3";
           class Effects
           {
           };
       };
       class Item8
       {
           position[]={6495.6616,7.9770641,5368.7441};
           a=2.5;
           b=2.5;
           interruptable=1;
           age="UNKNOWN";
           name="BIS_FD_CP4";
           class Effects
           {
           };
       };
       class Item9
       {
           position[]={6482.0874,7.5023818,5396.2969};
           a=2;
           b=2;
           interruptable=1;
           age="UNKNOWN";
           name="BIS_FD_CP5";
           class Effects
           {
           };
       };
       class Item10
       {
           position[]={6476.4185,7.3761854,5400.0366};
           a=1.5;
           b=1.5;
           interruptable=1;
           age="UNKNOWN";
           name="BIS_FD_CP6";
           class Effects
           {
           };
       };
       class Item11
       {
           position[]={6473.2339,7.4175038,5397.8569};
           a=1.7;
           b=2.3;
           angle=42.3634;
           interruptable=1;
           age="UNKNOWN";
           name="BIS_FD_CP7";
           class Effects
           {
           };
       };
       class Item12
       {
           position[]={6476.4063,7.4642868,5395.2856};
           a=2;
           b=2;
           interruptable=1;
           age="UNKNOWN";
           name="BIS_FD_CP8";
           class Effects
           {
           };
       };
       class Item13
       {
           position[]={6464.5801,7.9175258,5374.8179};
           a=2;
           b=2.5;
           angle=-50.361;
           interruptable=1;
           age="UNKNOWN";
           name="BIS_FD_CP9";
           class Effects
           {
           };
       };
       class Item14
       {
           position[]={6462.3691,7.9727435,5371.9487};
           a=1.5;
           b=2.5;
           angle=-49.663101;
           interruptable=1;
           age="UNKNOWN";
           name="BIS_FD_CP10";
           class Effects
           {
           };
       };
       class Item15
       {
           position[]={6439.5562,7.9168224,5358.729};
           a=1.5;
           b=1.5;
           interruptable=1;
           age="UNKNOWN";
           name="BIS_FD_CP11";
           class Effects
           {
           };
       };
       class Item16
       {
           position[]={6436.8359,7.9251075,5361.0215};
           a=1.5;
           b=2;
           angle=-45.5919;
           interruptable=1;
           age="UNKNOWN";
           name="BIS_FD_CP12";
           class Effects
           {
           };
       };
       class Item17
       {
           position[]={6432.7646,8,5371.2988};
           a=2.5;
           b=2.5;
           interruptable=1;
           age="UNKNOWN";
           name="BIS_FD_CP13";
           class Effects
           {
           };
       };
       class Item18
       {
           position[]={6446.9561,7.9844728,5392.7764};
           a=2.5;
           b=2.5;
           interruptable=1;
           age="UNKNOWN";
           name="BIS_FD_CP14";
           class Effects
           {
           };
       };
       class Item19
       {
           position[]={6453.1108,7.6542187,5400.5171};
           a=2.5;
           b=2.5;
           interruptable=1;
           age="UNKNOWN";
           name="BIS_FD_CP15";
           class Effects
           {
           };
       };
       class Item20
       {
           position[]={6451.624,7.2651463,5410.9292};
           a=1.5;
           b=2;
           angle=51.936901;
           interruptable=1;
           age="UNKNOWN";
           name="BIS_FD_CP16";
           class Effects
           {
           };
       };
       class Item21
       {
           position[]={6483.9688,8.5682306,5357.5171};
           a=0.80000001;
           b=0.89999998;
           angle=43.208401;
           rectangular=1;
           interruptable=1;
           age="UNKNOWN";
           name="BIS_FD_CP2_Box";
           class Effects
           {
           };
       };
       class Item22
       {
           position[]={6489.3784,8.3384342,5362.0542};
           a=0.69999999;
           b=0.69999999;
           angle=47.448311;
           rectangular=1;
           interruptable=1;
           age="UNKNOWN";
           name="BIS_FD_CP3_Box";
           class Effects
           {
           };
       };
       class Item23
       {
           position[]={6495.7607,7.9750905,5368.7759};
           a=1;
           b=0.60000002;
           angle=45.305637;
           rectangular=1;
           interruptable=1;
           age="UNKNOWN";
           name="BIS_FD_CP4_Box";
           class Effects
           {
           };
       };
       class Item24
       {
           position[]={6481.5874,7.49897,5396.0698};
           a=1;
           b=1.3;
           angle=41.936798;
           rectangular=1;
           interruptable=1;
           age="UNKNOWN";
           name="BIS_FD_CP5_Box";
           class Effects
           {
           };
       };
       class Item25
       {
           position[]={6476.438,7.3760886,5400.1924};
           a=1.45;
           b=0.85000002;
           angle=43.208401;
           rectangular=1;
           interruptable=1;
           age="UNKNOWN";
           name="BIS_FD_CP6_Box";
           class Effects
           {
           };
       };
       class Item26
       {
           position[]={6473.022,7.4179139,5397.8335};
           a=0.75;
           b=1.45;
           angle=-135.026;
           rectangular=1;
           repeating=1;
           interruptable=1;
           age="UNKNOWN";
           name="BIS_FD_CP7_Box";
           class Effects
           {
           };
       };
       class Item27
       {
           position[]={6476.1978,7.4602051,5395.4897};
           a=0.80000001;
           b=0.69999999;
           angle=-138.272;
           rectangular=1;
           interruptable=1;
           age="UNKNOWN";
           name="BIS_FD_CP8_Box";
           class Effects
           {
           };
       };
       class Item28
       {
           position[]={6464.1338,7.9283657,5374.397};
           a=1.8;
           b=1.5;
           angle=43.208401;
           rectangular=1;
           interruptable=1;
           age="UNKNOWN";
           name="BIS_FD_CP9_Box";
           class Effects
           {
           };
       };
       class Item29
       {
           position[]={6462.1069,7.9604225,5373.1021};
           a=0.64999998;
           b=1.15;
           angle=134.642;
           rectangular=1;
           interruptable=1;
           age="UNKNOWN";
           name="BIS_FD_CP10_Box";
           class Effects
           {
           };
       };
       class Item30
       {
           position[]={6439.1504,7.9172158,5358.8862};
           a=1.2;
           b=0.75;
           angle=132.436;
           rectangular=1;
           interruptable=1;
           age="UNKNOWN";
           name="BIS_FD_CP11_Box";
           class Effects
           {
           };
       };
       class Item31
       {
           position[]={6437.0415,7.9240799,5360.8159};
           a=1.2;
           b=0.69999999;
           angle=133.257;
           rectangular=1;
           interruptable=1;
           age="UNKNOWN";
           name="BIS_FD_CP12_Box";
           class Effects
           {
           };
       };
       class Item32
       {
           position[]={6433.0591,8,5371.9058};
           a=0.64999998;
           b=0.94999999;
           angle=-48.8549;
           rectangular=1;
           interruptable=1;
           age="UNKNOWN";
           name="BIS_FD_CP13_Box";
           class Effects
           {
           };
       };
       class Item33
       {
           position[]={6446.9326,7.9879494,5392.6025};
           a=0.80000001;
           b=0.89999998;
           angle=131.105;
           rectangular=1;
           interruptable=1;
           age="UNKNOWN";
           name="BIS_FD_CP14_Box";
           class Effects
           {
           };
       };
       class Item34
       {
           position[]={6453.1289,7.6627359,5400.4048};
           a=0.75;
           b=0.94999999;
           angle=132.45599;
           rectangular=1;
           interruptable=1;
           age="UNKNOWN";
           name="BIS_FD_CP15_Box";
           class Effects
           {
           };
       };
   };
};
class Intro
{
   addOns[]=
   {
       "a3_map_stratis"
   };
   addOnsAuto[]=
   {
       "a3_map_stratis"
   };
   randomSeed=15089742;
   class Intel
   {
       timeOfChanges=1800.0002;
       startWeather=0.30000001;
       startWind=0.1;
       startWaves=0.1;
       forecastWeather=0.30000001;
       forecastWind=0.1;
       forecastWaves=0.1;
       forecastLightnings=0.1;
       year=2035;
       month=7;
       day=6;
       hour=14;
       minute=15;
       startFogDecay=0.0049333;
       forecastFogDecay=0.0049333;
   };
};
class OutroWin
{
   addOns[]=
   {
       "a3_map_stratis"
   };
   addOnsAuto[]=
   {
       "a3_map_stratis"
   };
   randomSeed=14600878;
   class Intel
   {
       timeOfChanges=1800.0002;
       startWeather=0.30000001;
       startWind=0.1;
       startWaves=0.1;
       forecastWeather=0.30000001;
       forecastWind=0.1;
       forecastWaves=0.1;
       forecastLightnings=0.1;
       year=2035;
       month=7;
       day=6;
       hour=14;
       minute=15;
       startFogDecay=0.0049333;
       forecastFogDecay=0.0049333;
   };
};
class OutroLoose
{
   addOns[]=
   {
       "a3_map_stratis"
   };
   addOnsAuto[]=
   {
       "a3_map_stratis"
   };
   randomSeed=5706247;
   class Intel
   {
       timeOfChanges=1800.0002;
       startWeather=0.30000001;
       startWind=0.1;
       startWaves=0.1;
       forecastWeather=0.30000001;
       forecastWind=0.1;
       forecastWaves=0.1;
       forecastLightnings=0.1;
       year=2035;
       month=7;
       day=6;
       hour=14;
       minute=15;
       startFogDecay=0.0049333;
       forecastFogDecay=0.0049333;
   };
};

So, in the end I have two simple questions

  • where can I change my weapon loadout? I found nothing, that gave the player the specific weapons he carries in the mission?
  • where is the "dyno_sp_fd01.sqf" called/used to create all the objects on the map?

Thanks a lot in advance

Jens

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