mossman1223 1 Posted June 10, 2014 (edited) So I'm trying to make a new unit using my own character model, I've got all the rigging etc working correctly (I think...), but I'm having problems trying to get it to work in Arma 3. I made my .p3d, set up my addon structure (using the mbg_old_usarmy BDU as a template), .pbo-ified it, and I can select the unit in the editor... but when I load the mission, I get the error 'Bad File Format ( )' And my unit is just using the model of the unit it's inherited from. I loaded a character template .p3d and just copy+pasted my model's visible geometry over it, joined meshes etc, to the best of my knowledge I have all the LODs set up correctly. Any idea what could be the trouble? Searches for this particular error return nothing remotely relevant I'm using Blender with the arma tools plugin, by the way. also, any general tips for getting a model/character from blender into the game would be appreciated... I'm having trouble finding detailed documentation on this edit: so apparently the blender plugin is to blame, simply opening the model in ObjectBuilder and re-saving it fixes the issue. Now I just have black texture errors to contend with (Getting all black, glossy textures on all LODs except for pilotview, which works perfectly... strange) Edited June 10, 2014 by mossman1223 Share this post Link to post Share on other sites