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rambeaux504

Triggers and Fence Gates

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All links are included at the bottom.

I'm playing on a user created map called Gulf of Aqaba(1). There's a border crossing with a fence gate along the border. The fence gate is called fence_gate01 and I ran a script to find out the actual class name I believe (I found "Land_mis_fence01_gate") and the objectid is 113350. I've tried pretty much everything using the object animate ["...", 1] or whatever on a trigger. Then I tried placing a Game Logic on the fence, called game logic. This was the result:

Pictures of the gate I'm talking about:

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Triggers I'm 'trying' to use:

http://i787.photobucket.com/albums/yy152/steveaux03/arma2oa2014-06-0619-00-46-53_zps9c886828.png (257 kB)

http://i787.photobucket.com/albums/yy152/steveaux03/arma2oa2014-06-0619-01-11-19_zpsd881920e.png (253 kB)

*Note I realize that Translate probably isn't right. I've tried many different things in that spot, but no luck yet.

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Extras:

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I would like to know something else. I'm creating a mission where you fight your way through the city and blah blah blah. I want to kill the HVT and have 3 F-15s fly over your head to ACDC.. I have the scene finished, but currently have the F-15s flying around far away from the battlefield. I want them to "teleport" nearby and do a fly over about 20 seconds after the HVT is killed. How would I go about doing this?

It's getting frustrating and I really just want to figure this out. Thanks in advance! Hope you guys can help me and other people with a similar issue :)

PS, I am a noob at this stuff.

Link(s):

(1) http://forums.bistudio.com/showthread.php?175841-Gulf-Of-Aqaba-Map

Edited by rambeaux504

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