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I would like to make a smooth transition between the texture of an object created in an addon and the ground texture. For instance, I have a 3d crater model and when I place it on a random area I can have grass, dirt, roads etc. below it, leading to an ugly transition between the object texture and the ground texture. One solution would be to replace a selection of my model with the ground texture (with the main texture more and more transparent when getting closer to this external selection). The command settexture allows that, but I need to know which texture to put and thus I need a "getexture" command which would take as arguments a position and a direction for instance and would return the .paa path of the texture intersecting the axis define by the position/direction. So far I didn't find such a command. Does it exist, and if not, do you have an alternative idea on how to acheive this?

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