super-truite 54 Posted June 6, 2014 I would like to make a smooth transition between the texture of an object created in an addon and the ground texture. For instance, I have a 3d crater model and when I place it on a random area I can have grass, dirt, roads etc. below it, leading to an ugly transition between the object texture and the ground texture. One solution would be to replace a selection of my model with the ground texture (with the main texture more and more transparent when getting closer to this external selection). The command settexture allows that, but I need to know which texture to put and thus I need a "getexture" command which would take as arguments a position and a direction for instance and would return the .paa path of the texture intersecting the axis define by the position/direction. So far I didn't find such a command. Does it exist, and if not, do you have an alternative idea on how to acheive this? Share this post Link to post Share on other sites
valdark 10 Posted August 25, 2015 Why not use a simple alpha map? Share this post Link to post Share on other sites