Johno89 20 Posted May 31, 2014 Hi, I'm trying to finalize a more realistic landing gear hatch animation for my attack helicopter. Currently, (with rotation only) when in the open state it clips through the main body slightly. To correct this I applied a two stage animation where the hatch translates downwards first then rotates. In bulldozer the animation works fine, but I can only make it work when the hatch begins in the closed state. If I try the animation with the hatch starting in the open state, it behaves erratically. I've attached my model.cfg. If requested i can provide a video to better explain my problem. Thanks in advance for your help and time in this matter. class CfgSkeletons { class Default { isDiscrete = 1; skeletonInherit = ""; skeletonBones[] = {}; }; class project_Heli_01_skeleton: Default { skeletonInherit=""; isDiscrete=0; skeletonBones[]= { //front left gear "fl_gear_h1","" }; }; }; class Translation; class Rotation; class CfgModels { class Default { sectionsInherit=""; sections[] = {}; skeletonName = ""; }; class project_Heli_01: Default { skeletonName="project_Heli_01_skeleton"; sectionsInherit=""; sections[]= { }; class Animations { //front left gear class fl_gear_h1_1pass { type="translation"; initPhase=1; source = "altsurface"; sourceAddress = "clamp"; selection="fl_gear_h1"; begin="fl_h1_Start"; end="fl_h1_End"; memory=1; minValue=0; maxValue=1; offset0=0; offset1=0.23; }; class fl_gear_h1_2pass: fl_gear_h1_1pass { type="rotation"; source="altsurface"; selection="fl_gear_h1"; axis="fl_gear_h1_axis"; memory=1; minValue=1; maxValue=2; angle0=0; angle1=1.8; }; }; }; }; Share this post Link to post Share on other sites