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quantenfrik

How can I find my errors?

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Hi everybody,

I'm new to ARMA modding, and now I'm stuck at finding out what's wrong with my vehicle. I had a look on the arma 3 sample files, and made all the selections according to them, except lights, pip and fuel/speed indicators, which i just left out, because i just want a simple working car, i can look at the specifics later. also deleted the respective elements in the config files ( i hope correctly, but maybe here lie my errors?). I've modelled everything in Blender and exported with the FHQ-p3d script. It packs fine into a pbo file, at least it doesn't give me any errors, but when i place the car ingame and click preview, the game-bar loads halfway and then stops, so I have to esc out of there. I've also checked the rpt files for errors, which are a lot, but I don't know which belong to my car:

=====================================================================

== C:\Program Files (x86)\Steam\steamapps\common\Arma 3\arma3.exe

== "C:\Program Files (x86)\Steam\steamapps\common\Arma 3\arma3.exe" -mod=@Test_Car_01 -showScriptErrors

Original output filename: Arma3Retail_DX11

Exe timestamp: 2014/05/06 02:00:09

Current time: 2014/05/24 13:41:10

Type: Public

Branch: Stable

Version: 1.18.124200

Allocator: C:\Program Files (x86)\Steam\steamapps\common\Arma 3\dll\tbb4malloc_bi.dll

=====================================================================

AppId parsing successful. Using appId=107410

Cannot register unknown string STR_CONTROLS_TOOLTIPS_CURATOR_COLLAPSE_PARENT

Cannot register unknown string STR_A3_BUY_DLC

Cannot register unknown string STR_USRACT_CURATOR_COLLAPSE_PARENT

Updating base class ->Base, by a3\dubbing_radio_f\config.bin/CfgHQIdentities/PAPA_BEAR/

Updating base class ->Base, by a3\dubbing_radio_f\config.bin/CfgHQIdentities/AirBase/

Updating base class ->VScrollbar, by a3\ui_f\config.bin/RscDisplayDebug/Controls/G_Expression/VScrollbar/

Updating base class ->HScrollbar, by a3\ui_f\config.bin/RscDisplayDebug/Controls/G_Expression/HScrollbar/

Updating base class ->RscText, by a3\ui_f\config.bin/RscDisplayCapture/controls/TimeLines/

Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCapture/controls/ButtonAverages/

Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCapture/controls/ButtonSavePreviousData/

Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCapture/controls/ButtonPreviousData/

Updating base class RscControlsGroup->RscControlsGroupNoScrollbars, by a3\ui_f\config.bin/RscDisplayMain/controls/ModIcons/

Updating base class RscPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayMain/IconPicture/

Updating base class RscListBox->RscCombo, by a3\ui_f\config.bin/RscDisplayCustomizeController/Steepness/

Updating base class ->RscStandardDisplay, by a3\ui_f\config.bin/RscDisplayControlSchemes/

Updating base class ButtonOK->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayControlSchemes/controls/ButtonCancel/

Updating base class RscButton->RscButtonMenuOK, by a3\ui_f\config.bin/RscDisplayControlSchemes/controls/ButtonOK/

Updating base class RscPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayFileSelectImage/controls/OverviewPicture/

Updating base class RscShortcutButton->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayFieldManual/controls/ButtonCancel/

Updating base class RscButton->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayPublishMission/controls/ButtonCancel/

Updating base class RscShortcutButton->RscButtonMenuOK, by a3\ui_f\config.bin/RscDisplayPublishMissionSelectTags/controls/ButtonOK/

Updating base class ButtonOK->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayPublishMissionSelectTags/controls/ButtonCancel/

Updating base class ->RscSubmenu, by a3\ui_f\config.bin/RscMainMenu/

Cannot update non class from class a3\ui_f\config.bin/RscCallSupport/Items/

Cannot update non class from class a3\ui_f\config.bin/RscRadio/Items/

Updating base class Optics_Commander_02->Optics_Armored, by a3\armor_f_epb\apc_tracked_03\config.bin/Optics_Commander_03/

ragdollHitDmgLimit (0.000000) is lower than minimum (0.010000) and it was set to min.

Initializing Steam Manager

unable to load published content list. list will be updated from steam

Steam Manager initialized.

==== Loaded addons ====

dta\bin.pbo - unknown

dta\core.pbo - 0

dta\languagecore_f.pbo - 67042

C:\Program Files (x86)\Steam\steamapps\common\Arma 3\@Test_Car_01\addons\test_car_01.pbo - unknown

C:\Program Files (x86)\Steam\steamapps\common\Arma 3\curator\addons\data_f_curator.pbo - 67051

C:\Program Files (x86)\Steam\steamapps\common\Arma 3\curator\addons\functions_f_curator.pbo - 66925

C:\Program Files (x86)\Steam\steamapps\common\Arma 3\curator\addons\language_f_curator.pbo - 67088

C:\Program Files (x86)\Steam\steamapps\common\Arma 3\curator\addons\missions_f_curator.pbo - 67042

C:\Program Files (x86)\Steam\steamapps\common\Arma 3\curator\addons\modules_f_curator.pbo - 66925

C:\Program Files (x86)\Steam\steamapps\common\Arma 3\curator\addons\ui_f_curator.pbo - 66956

addons\a3.pbo - unknown

addons\air_f.pbo - 66876

addons\air_f_beta.pbo - 67043

addons\air_f_epb.pbo - 66775

addons\air_f_epc.pbo - 66601

addons\air_f_gamma.pbo - 66288

addons\animals_f.pbo - 66711

addons\animals_f_beta.pbo - 66711

addons\anims_f.pbo - 66938

addons\anims_f_data.pbo - 66935

addons\anims_f_epa.pbo - 63137

addons\anims_f_epc.pbo - 64977

addons\armor_f.pbo - 66875

addons\armor_f_beta.pbo - 66875

addons\armor_f_epb.pbo - 66875

addons\armor_f_epc.pbo - 66875

addons\armor_f_gamma.pbo - 66875

addons\baseconfig_f.pbo - 43414

addons\boat_f.pbo - 64140

addons\boat_f_beta.pbo - 60977

addons\boat_f_epc.pbo - 64075

addons\boat_f_gamma.pbo - 66214

addons\cargoposes_f.pbo - 66691

addons\characters_f.pbo - 66872

addons\characters_f_beta.pbo - 66746

addons\characters_f_epa.pbo - 66989

addons\characters_f_epb.pbo - 64123

addons\characters_f_epc.pbo - 66750

addons\characters_f_gamma.pbo - 66746

addons\data_f.pbo - 66711

addons\drones_f.pbo - 65833

addons\dubbing_f.pbo - 55351

addons\dubbing_f_beta.pbo - 55170

addons\dubbing_f_epa.pbo - 64461

addons\dubbing_f_epb.pbo - 64461

addons\dubbing_f_epc.pbo - 65113

addons\dubbing_f_gamma.pbo - 55217

addons\dubbing_radio_f.pbo - 65882

addons\dubbing_radio_f_data.pbo - 64768

addons\editor_f.pbo - 53723

addons\functions_f.pbo - 67122

addons\functions_f_epa.pbo - 66983

addons\functions_f_epc.pbo - 63816

addons\languagemissions_f.pbo - 67088

addons\languagemissions_f_beta.pbo - 67088

addons\languagemissions_f_epa.pbo - 67088

addons\languagemissions_f_epb.pbo - 67088

addons\languagemissions_f_epc.pbo - 67088

addons\languagemissions_f_gamma.pbo - 67088

addons\language_f.pbo - 67088

addons\language_f_beta.pbo - 67088

addons\language_f_epa.pbo - 67088

addons\language_f_epb.pbo - 67088

addons\language_f_epc.pbo - 67088

addons\language_f_gamma.pbo - 67136

addons\map_altis.pbo - 66746

addons\map_altis_data.pbo - 66422

addons\map_altis_data_layers.pbo - 64204

addons\map_altis_data_layers_00_00.pbo - 64204

addons\map_altis_data_layers_00_01.pbo - 64204

addons\map_altis_data_layers_01_00.pbo - 64204

addons\map_altis_data_layers_01_01.pbo - 64204

addons\map_altis_scenes_f.pbo - 63714

addons\map_data.pbo - 66768

addons\map_stratis.pbo - 66711

addons\map_stratis_data.pbo - 60227

addons\map_stratis_data_layers.pbo - 60227

addons\map_stratis_scenes_f.pbo - 63714

addons\misc_f.pbo - 66711

addons\missions_f.pbo - 66887

addons\missions_f_beta.pbo - 65240

addons\missions_f_beta_data.pbo - 62070

addons\missions_f_beta_video.pbo - 49010

addons\missions_f_data.pbo - 62070

addons\missions_f_epa.pbo - 67175

addons\missions_f_epa_data.pbo - 66883

addons\missions_f_epa_video.pbo - 58252

addons\missions_f_epb.pbo - 67183

addons\missions_f_epb_data.pbo - 66883

addons\missions_f_epb_video.pbo - 61701

addons\missions_f_epc.pbo - 67183

addons\missions_f_epc_data.pbo - 65195

addons\missions_f_epc_video.pbo - 65113

addons\missions_f_gamma.pbo - 66712

addons\missions_f_gamma_data.pbo - 55501

addons\missions_f_gamma_video.pbo - 52884

addons\missions_f_video.pbo - 52434

addons\modules_f.pbo - 66876

addons\modules_f_beta.pbo - 60170

addons\modules_f_beta_data.pbo - 56247

addons\modules_f_data.pbo - 66622

addons\modules_f_epb.pbo - 66731

addons\music_f.pbo - 62941

addons\music_f_epa.pbo - 62941

addons\music_f_epa_music.pbo - 62070

addons\music_f_epb.pbo - 62941

addons\music_f_epb_music.pbo - 62070

addons\music_f_epc.pbo - 65137

addons\music_f_epc_music.pbo - 65137

addons\music_f_music.pbo - 62070

addons\plants_f.pbo - 64753

addons\roads_f.pbo - 65619

addons\rocks_f.pbo - 61888

addons\signs_f.pbo - 66591

addons\soft_f.pbo - 66948

addons\soft_f_beta.pbo - 66921

addons\soft_f_epc.pbo - 67345

addons\soft_f_gamma.pbo - 66935

addons\sounds_f.pbo - 64915

addons\sounds_f_epb.pbo - 62371

addons\sounds_f_epc.pbo - 64915

addons\sounds_f_vehicles.pbo - 64915

addons\sounds_f_weapons.pbo - 64915

addons\static_f.pbo - 66747

addons\static_f_beta.pbo - 64092

addons\static_f_gamma.pbo - 66747

addons\structures_f.pbo - 66913

addons\structures_f_data.pbo - 66913

addons\structures_f_epa.pbo - 66913

addons\structures_f_epb.pbo - 66913

addons\structures_f_epc.pbo - 66913

addons\structures_f_households.pbo - 66913

addons\structures_f_ind.pbo - 66913

addons\structures_f_mil.pbo - 66913

addons\structures_f_wrecks.pbo - 66913

addons\uifonts_f.pbo - 62497

addons\uifonts_f_data.pbo - 62497

addons\ui_f.pbo - 66973

addons\ui_f_data.pbo - 66958

addons\weapons_f.pbo - 66891

addons\weapons_f_beta.pbo - 66869

addons\weapons_f_epa.pbo - 66869

addons\weapons_f_epb.pbo - 66869

addons\weapons_f_epc.pbo - 66869

addons\weapons_f_gamma.pbo - 66869

=======================

DX11 - Initializing DX11 engine.

DX11 - Using DXGI adapter 0 (detected in config).

DX11 - Using DXGI adapter 0.

- adapter description : AMD Radeon HD 6500M/5600/5700 Series

- adapter vendor ID : 4098

- adapter device ID : 26817

- adapter subsys ID : 4244640121

- adapter revision : 0

- dedicated video memory : 1067274240

- dedicated system memory : 0

- shared system memory : 1804953600

Error: JoystickDevices - CoInitilizeEx return 80010106

Detected Joystick: PPJoy Virtual Joystick 3

0 ... X-Achse [1,30]

1 ... Y-Achse [1,31]

2 ... Z-Achse [1,32]

3 ... X-Rotation [1,33]

4 ... Y-Rotation [1,34]

5 ... Z-Rotation [1,35]

6 ... Schieberegler [1,36]

7 ... Wählscheibe [1,37]

Detected Joystick: Parallel Port Joystick device 2

0 ... X-Achse [1,30]

1 ... Y-Achse [1,31]

2 ... Z-Achse [1,32]

3 ... X-Rotation [1,33]

4 ... Y-Rotation [1,34]

5 ... Z-Rotation [1,35]

6 ... Schieberegler [1,36]

7 ... Wählscheibe [1,37]

Detected Joystick: VJoy Virtual Joystick

0 ... X-Achse [1,30]

1 ... Y-Achse [1,31]

2 ... Z-Achse [1,32]

3 ... X-Rotation [1,33]

4 ... Y-Rotation [1,34]

5 ... Z-Rotation [1,35]

6 ... Wählscheibe [1,37]

7 ... Schieberegler [1,36]

Detected Joystick: VJoy Virtual Joystick

0 ... X-Achse [1,30]

1 ... Y-Achse [1,31]

2 ... Z-Achse [1,32]

3 ... X-Rotation [1,33]

4 ... Y-Rotation [1,34]

5 ... Z-Rotation [1,35]

6 ... Wählscheibe [1,37]

7 ... Schieberegler [1,36]

Error: CoInitilizeEx (XAudio2-1st trial) return 80010106

Unknown hit sound type in bin\config.bin/CfgSurfaces/GdtVRsurface01.soundHit

PhysX3 SDK Init started ...

PhysX3 SDK Init ended.

SimulWeather - Cloud Renderer - noise texture file is not specified!

String STR_A3_dlc_loading_screen_text not found

String STR_A3_dlc_loading_screen_text not found

No more slot to add connection at 033057 (3386.8,5735.4)

Attempt to override final function - bis_functions_list

Attempt to override final function - bis_functions_listpreinit

Attempt to override final function - bis_functions_listpostinit

Attempt to override final function - bis_functions_listrecompile

String STR_A3_dlc_loading_screen_text not found

Attempt to override final function - bis_fnc_missiontaskslocal

Attempt to override final function - bis_fnc_missionconversationslocal

Attempt to override final function - bis_fnc_missionflow

bin\config.bin/CfgMovesMaleSdr/States/AmovPknlMevaSrasWpstDr.InterpolateTo: Bad move AmovPknlMsprSlowWpstDf_AmovPpneMstpSrasWpstDnon

bin\config.bin/CfgMovesMaleSdr/States/AmovPknlMevaSrasWpstDl.InterpolateTo: Bad move AmovPknlMsprSlowWpstDf_AmovPpneMstpSrasWpstDnon

Animation o:\arma3\a3\anims_f_epa\data\anim\sdr\cts\hubcleaned\wave\hubwave_move1.rtm not found or empty

Animation o:\arma3\a3\anims_f_epa\data\anim\sdr\cts\hubcleaned\wave\hubwave_move2.rtm not found or empty

Animation a3\anims_f_epa\data\anim\sdr\cts\custom\b_hub01\acts_welcomeonhub03_aiwalk.rtm not found or empty

Animation a3\anims_f_epa\data\anim\sdr\cts\custom\b_hub01\acts_welcomeonhub03_playerwalk.rtm not found or empty

Animation a3\anims_f_epa\data\anim\sdr\cts\custom\b_hub02\acts_welcomeonhub04_aiwalk.rtm not found or empty

Animation a3\anims_f_epa\data\anim\sdr\cts\custom\b_hub02\acts_welcomeonhub04_playerwalk.rtm not found or empty

Animation a3\anims_f_epa\data\anim\sdr\cts\custom\b_hub03\acts_welcomeonhub05_aiwalk.rtm not found or empty

Animation a3\anims_f_epa\data\anim\sdr\cts\custom\b_hub03\acts_welcomeonhub05_playerwalk.rtm not found or empty

Animation a3\cargoposes_f\anim\kia_driver_truck_03.rtm not found or empty

Animation a3\air_f_beta\heli_attack_01\data\anim\pilot_heli_light_02_kia.rtm not found or empty

Animation a3\air_f_beta\heli_attack_01\data\anim\copilot_heli_light_02_kia.rtm not found or empty

No default vars in bin\config.bin/CfgMovesMaleSdr/States/Acts_UnconsciousStandUp_part1.variantsPlayer

No default vars in bin\config.bin/CfgMovesMaleSdr/States/Acts_UnconsciousStandUp_part2.variantsPlayer

Warning: looped for animation: a3\anims_f\data\anim\sdr\idl\knl\stp\low\rfl\aidlpknlmstpslowwrfldnon_g01.rtm differs (looped now 1)! MoveName: aidlpknlmstpsraswrfldnon_g01

Warning: looped for animation: a3\anims_f\data\anim\sdr\idl\knl\stp\low\rfl\aidlpknlmstpslowwrfldnon_g02.rtm differs (looped now 1)! MoveName: aidlpknlmstpsraswrfldnon_g02

soldier[O_Soldier_SL_F]:Some of magazines weren't stored in soldier Vest or Uniform?

soldier[O_Soldier_AR_F]:Some of magazines weren't stored in soldier Vest or Uniform?

soldier[O_Soldier_LAT_F]:Some of magazines weren't stored in soldier Vest or Uniform?

soldier[O_Soldier_LAT_F]:Some of magazines weren't stored in soldier Vest or Uniform?

soldier[O_Soldier_AR_F]:Some of magazines weren't stored in soldier Vest or Uniform?

soldier[O_Soldier_AR_F]:Some of magazines weren't stored in soldier Vest or Uniform?

soldier[b_Soldier_TL_F]:Some of magazines weren't stored in soldier Vest or Uniform?

soldier[b_soldier_AR_F]:Some of magazines weren't stored in soldier Vest or Uniform?

soldier[b_Soldier_GL_F]:Some of magazines weren't stored in soldier Vest or Uniform?

soldier[b_Soldier_TL_F]:Some of magazines weren't stored in soldier Vest or Uniform?

soldier[b_soldier_AR_F]:Some of magazines weren't stored in soldier Vest or Uniform?

soldier[b_Soldier_GL_F]:Some of magazines weren't stored in soldier Vest or Uniform?

Strange convex component145 in a3\plants_f\tree\t_pinuss2s_b_f.p3d:geometryView

Strange convex component149 in a3\plants_f\tree\t_pinuss2s_b_f.p3d:geometryView

soldier[b_Soldier_TL_F]:Some of magazines weren't stored in soldier Vest or Uniform?

soldier[b_soldier_AR_F]:Some of magazines weren't stored in soldier Vest or Uniform?

soldier[b_Soldier_GL_F]:Some of magazines weren't stored in soldier Vest or Uniform?

LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]

LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]

LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]

LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]

LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\acc\reticle_hamr.p3d]

LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]

LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]

LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\acc\reticle_arco_f.p3d]

LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]

LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\acc\reticle_arco_f.p3d]

LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]

LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\acc\reticle_arco_f.p3d]

LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]

LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]

LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\acc\reticle_hamr.p3d]

LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]

LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]

String STR_A3_dlc_loading_screen_text not found

Attempt to override final function - bis_functions_list

Attempt to override final function - bis_functions_listpreinit

Attempt to override final function - bis_functions_listpostinit

Attempt to override final function - bis_functions_listrecompile

String STR_A3_dlc_loading_screen_text not found

Attempt to override final function - bis_fnc_missiontaskslocal

Attempt to override final function - bis_fnc_missionconversationslocal

Attempt to override final function - bis_fnc_missionflow

=======================================================

-------------------------------------------------------

Exception code: C0000005 ACCESS_VIOLATION at 01152448

graphics: D3D11

resolution: 1600x900x32

Addons:

A3_Structures_F_Items_Tools in a3\structures_f\items\tools\

A3_Modules_F_Marta in a3\modules_f\marta\

A3_Modules_F_Curator_Environment in a3\modules_f_curator\environment\

A3_Armor_F_Slammer in a3\armor_f_gamma\mbt_01\

A3_Structures_F_Households_Stone_Small in a3\structures_f\households\stone_small\

A3_Structures_F_Ind_FuelStation in a3\structures_f\ind\fuelstation\

A3_Weapons_F_ItemHolders in a3\weapons_f\

a3_weapons_f_rifles_SMG_02 in a3\weapons_f_beta\smgs\smg_02\

A3_Boat_F_EPC_Submarine_01_F in a3\boat_f_epc\submarine_01\

A3_Language_F_Beta in a3\language_f_beta\, A3_Data_F_Curator in a3\data_f_curator\

A3_Structures_F_Research in a3\structures_f\research\

A3_Dubbing_Radio_F in a3\dubbing_radio_f\, A3_Characters_F in a3\characters_f\

A3_Modules_F_Sites in a3\modules_f\sites\

A3_Structures_F_Households_House_Small01 in a3\structures_f\households\house_small01\

A3_Structures_F_Ind_ReservoirTank in a3\structures_f\ind\reservoirtank\

A3_UI_F in a3\ui_f\, A3_Soft_F_Gamma_HEMTT in a3\soft_f_gamma\truck_01\

A3_Modules_F_EPB in a3\modules_f_epb\

A3_LanguageMissions_F_Gamma in a3\languagemissions_f_gamma\

A3_Modules_F_Curator_Curator in a3\modules_f_curator\curator\

A3_Soft_F_Gamma_Offroad in a3\soft_f_gamma\offroad_01\

A3_Soft_F_Beta_Quadbike in a3\soft_f_beta\quadbike_01\

A3_Structures_F_EPA_Items_Electronics in a3\structures_f_epa\items\electronics\

A3_Anims_F in a3\anims_f\, A3_Static_F_Mortar_01 in a3\static_f\mortar_01\

A3_Missions_F_Curator in a3\missions_f_curator\

A3_CargoPoses_F in a3\cargoposes_f\, A3_Map_Altis_Scenes in a3\map_altis_scenes_f\

A3_Modules_F_Curator_Flares in a3\modules_f_curator\flares\

A3_Structures_F_EPA_Civ_Camping in a3\structures_f_epa\civ\camping\

A3_Structures_F_Households_House_Big01 in a3\structures_f\households\house_big01\

A3_Structures_F_Households_House_Small02 in a3\structures_f\households\house_small02\

A3_Structures_F_Ind_Transmitter_Tower in a3\structures_f\ind\transmitter_tower\

A3_Structures_F_Ind_Shed in a3\structures_f\ind\shed\

A3_Structures_F_Wrecks in a3\structures_f\wrecks\

A3_Weapons_F_EPA_LongRangeRifles_DMR_01 in a3\weapons_f_epa\longrangerifles\dmr_01\

A3_Boat_F_Civilian_Boat in a3\boat_f_gamma\boat_civil_01\

A3_Structures_F_Civ_Accessories in a3\structures_f\civ\accessories\

A3_Roads_F in a3\roads_f\, A3_Map_Stratis_Scenes in a3\map_stratis_scenes_f\

A3_Structures_F_Dominants_Castle in a3\structures_f\dominants\castle\

A3_Structures_F_Civ_Calvaries in a3\structures_f\civ\calvaries\

A3_Data_F_Curator_Respawn in a3\data_f_curator\respawn\

A3_Modules_F_Multiplayer in a3\modules_f\multiplayer\

A3_Animals_F_Seagull in a3\animals_f\seagull\

A3_Boat_F_Trawler in a3\boat_f_gamma\boat_civil_04\

A3_Structures_F_EPA_Items_Medical in a3\structures_f_epa\items\medical\

A3_Structures_F_Households_House_Big02 in a3\structures_f\households\house_big02\

A3_Structures_F_Households_House_Small03 in a3\structures_f\households\house_small03\

A3_Structures_F_Mil_Barracks in a3\structures_f\mil\barracks\

A3_Weapons_F_Ammoboxes in a3\weapons_f\ammoboxes\

A3_Weapons_F_beta_EBR in a3\weapons_f_beta\longrangerifles\ebr\

A3_Modules_F_HC in a3\modules_f\hc\

A3_UAV_F_Weapons_F_Gamma_Ammoboxes in a3\drones_f\weapons_f_gamma\ammoboxes\

A3_Characters_F_Civil in a3\characters_f\civil\

A3_Modules_F_Curator_Objectives in a3\modules_f_curator\objectives\

A3_Modules_F_ObjectModifiers in a3\modules_f\objectmodifiers\

A3_Modules_F_Curator_Chemlights in a3\modules_f_curator\chemlights\

A3_Structures_F_Households_Stone_Big in a3\structures_f\households\stone_big\

A3_Structures_F_Mil_Flags in a3\structures_f\mil\flags\

A3_Weapons_F_Rifles_Khaybar in a3\weapons_f\rifles\khaybar\

A3_Weapons_F_DummyWeapons in a3\weapons_f\dummyweapons\

A3_Map_Data in a3\map_data\

A3_Air_F_EPC_Plane_CAS_01 in a3\air_f_epc\plane_cas_01\

A3_Structures_F_Civ_Camping in a3\structures_f\civ\camping\

A3_Characters_F_OPFOR in a3\characters_f\opfor\

A3_Structures_F_Naval_Piers in a3\structures_f\naval\piers\

A3_LanguageMissions_F in a3\languagemissions_f\, A3_Language_F in a3\language_f\

A3_Structures_F_EPC_Furniture in a3\structures_f_epc\furniture\

A3_Structures_F_Mil_TentHangar in a3\structures_f\mil\tenthangar\

A3_Weapons_F_CSAT in a3\weapons_f\

A3_Weapons_F_Beta_Acc in a3\weapons_f_beta\acc\

A3_Structures_F_Dominants_WIP in a3\structures_f\dominants\wip\

A3_Structures_F_Civ_Offices in a3\structures_f\civ\offices\

A3_Air_F_EPC_Plane_CAS_02 in a3\air_f_epc\plane_cas_02\

A3_Editor_F in a3\editor_f\, A3_Air_F in a3\air_f\

A3_Air_F_Beta_Heli_Attack_01 in a3\air_f_beta\heli_attack_01\

A3_Map_Altis in a3\map_altis\

A3_Structures_F_Ind_Crane in a3\structures_f\ind\crane\

A3_Structures_F_Mil_BagBunker in a3\structures_f\mil\bagbunker\

A3_Weapons_F_Launchers_LAW in a3\weapons_f\launchers\rpg32\

A3_Weapons_F_Rifles_SDAR in a3\weapons_f\rifles\sdar\

A3_Weapons_F_Headgear in a3\weapons_f\

A3_Weapons_F_Pistols_ACPC2 in a3\weapons_f_beta\pistols\acpc2\

A3_Weapons_F_beta_Rifles_MX in a3\weapons_f_beta\rifles\mx\

A3_Weapons_F_Launchers_Titan in a3\weapons_f_beta\launchers\titan\

A3_Weapons_F_beta in a3\weapons_f_beta\

A3_Weapons_F_EPA_Ammoboxes in a3\weapons_f_epa\ammoboxes\

A3_Weapons_F_EPB_Acc in a3\weapons_f_epb\acc\

A3_Weapons_F_EPB_Rifles_MX_Black in a3\weapons_f_epb\rifles\mx_black\

A3_Structures_F_Civ_Market in a3\structures_f\civ\market\, A3_Data_F in a3\data_f\

A3_Air_F_EPC_Plane_Fighter_03 in a3\air_f_epc\plane_fighter_03\

A3_Animals_F_Snakes in a3\animals_f\snakes\

A3_Air_F_Beta_Heli_Attack_02 in a3\air_f_beta\heli_attack_02\

A3_Animals_F_Chicken in a3\animals_f_beta\chicken\

A3_Structures_F_EPB_Naval_Fishing in a3\structures_f_epb\naval\fishing\

A3_Structures_F_EPB_Items_Military in a3\structures_f_epb\items\military\

A3_Structures_F_EPC_Civ_Accessories in a3\structures_f_epc\civ\accessories\

A3_Structures_F_Ind in a3\structures_f\ind\

A3_Structures_F_Ind_Tank in a3\structures_f\ind\tank\

A3_Weapons_F_Gamma_Ammoboxes in a3\weapons_f_gamma\ammoboxes\

A3_Armor_F_AMV in a3\armor_f_beta\apc_wheeled_01\

A3_Boat_F_SDV_01 in a3\boat_f_beta\sdv_01\

A3_Functions_F_EPA in a3\functions_f_epa\, A3_Music_F_EPA in a3\music_f_epa\

A3_Structures_F_Items_Luggage in a3\structures_f\items\luggage\

A3_Soft_F_Crusher_UGV in a3\drones_f\soft_f_gamma\ugv_01\

A3_Structures_F_EPC_Dominants_GhostHotel in a3\structures_f_epc\dominants\ghosthotel\

A3_Structures_F_EPC_Civ_Garbage in a3\structures_f_epc\civ\garbage\

A3_Weapons_F_Beta_Ammoboxes in a3\weapons_f_beta\ammoboxes\

A3_Weapons_F_Pistols_Pistol_heavy_01 in a3\weapons_f_epa\pistols\pistol_heavy_01\

A3_Sounds_F_EPB in a3\sounds_f_epb\

A3_Structures_F_Bridges in a3\structures_f\bridges\

A3_Music_F_EPB in a3\music_f_epb\, A3_Soft_F_HEMTT in a3\soft_f_beta\truck_01\

A3_Structures_F_Items_Documents in a3\structures_f\items\documents\

A3_armor_f_beta in a3\armor_f_beta\

A3_Armor_F_EPC_MBT_01 in a3\armor_f_epc\mbt_01\

A3_Modules_F_EPB_Misc in a3\modules_f_epb\misc\

A3_Animals_F_Turtle in a3\animals_f\turtle\

A3_Structures_F_Ind_FuelStation_Small in a3\structures_f\ind\fuelstation_small\

A3_Weapons_F_Pistols_Pistol_heavy_02 in a3\weapons_f_epa\pistols\pistol_heavy_02\

A3_Sounds_F_EPC in a3\sounds_f_epc\

A3_Modules_F_Curator_Respawn in a3\modules_f_curator\respawn\

A3_Functions_F_EPC in a3\functions_f_epc\, A3_Music_F_EPC in a3\music_f_epc\

A3_Data_F_Curator_Intel in a3\data_f_curator\intel\

A3_Modules_F_Curator_Smokeshells in a3\modules_f_curator\smokeshells\

A3_Structures_F_Civ_Constructions in a3\structures_f\civ\constructions\

A3_Structures_F_Items_Stationery in a3\structures_f\items\stationery\

A3_Characters_F_Proxies in a3\characters_f\proxies\

A3_Structures_F_EPB_Civ_Camping in a3\structures_f_epb\civ\camping\

A3_Structures_F_EPB_Civ_PlayGround in a3\structures_f_epb\civ\playground\

A3_Modules_F_Curator in a3\modules_f_curator\

A3_Animals_F_Dog in a3\animals_f_beta\dog\

A3_Structures_F_Civ_Statues in a3\structures_f\civ\statues\

A3_Modules_F_Skirmish in a3\modules_f\skirmish\

A3_Structures_F_EPC_Dominants_Stadium in a3\structures_f_epc\dominants\stadium\

A3_UIFonts_F in a3\uifonts_f\

A3_Weapons_F_EBR in a3\weapons_f\longrangerifles\ebr\

A3_Missions_F in a3\missions_f\

A3_Boat_F_Boat_Armed_01 in a3\boat_f\boat_armed_01\

A3_Characters_F_BLUFOR in a3\characters_f\blufor\

A3_Modules_F_Curator_CAS in a3\modules_f_curator\cas\

A3_Structures_F_Training in a3\structures_f\training\, CAData in a3\

A3_Missions_F_Gamma in a3\missions_f_gamma\

A3_Structures_F_Ind_Windmill in a3\structures_f\ind\windmill\

A3_Structures_F_Ind_Pipes in a3\structures_f\ind\pipes\

A3_Weapons_F_Pistols_Rook40 in a3\weapons_f\pistols\rook40\

A3_Weapons_F_AAF in a3\weapons_f\, A3_Weapons_F_Uniforms in a3\weapons_f\

A3_Modules_F_Curator_Misc in a3\modules_f_curator\misc\

A3_Soft_F_TruckHeavy in a3\soft_f_beta\truck_02\

A3_Structures_F_Civ_SportsGrounds in a3\structures_f\civ\sportsgrounds\

A3_Data_F_Curator_Misc in a3\data_f_curator\misc\

A3_Air_F_Beta_Parachute_01 in a3\air_f_beta\parachute_01\

A3_Language_F_Curator in a3\language_f_curator\

A3_Structures_F_EPB_Items_Luggage in a3\structures_f_epb\items\luggage\

A3_Structures_F_EPC_Items_Documents in a3\structures_f_epc\items\documents\

A3_Structures_F_Households_House_Shop01 in a3\structures_f\households\house_shop01\

A3_Structures_F_Mil_Offices in a3\structures_f\mil\offices\

A3_Weapons_F_Items in a3\weapons_f\items\, Test_car_F in test_car_01\

A3_Modules_F_GroupModifiers in a3\modules_f\groupmodifiers\

A3_Modules_F_LiveFeed in a3\modules_f\livefeed\

A3_Air_F_Beta_Parachute_02 in a3\air_f_beta\parachute_02\

A3_Data_F_Curator_Eagle in a3\data_f_curator\eagle\

A3_Armor_F_Panther in a3\armor_f_beta\apc_tracked_01\

A3_Signs_F_AD in a3\signs_f\signs_ad\

A3_Structures_F_Civ_Pavements in a3\structures_f\civ\pavements\

A3_Structures_F_EPC_Civ_InfoBoards in a3\structures_f_epc\civ\infoboards\

A3_Structures_F_EPC_Items_Electronics in a3\structures_f_epc\items\electronics\

A3_Structures_F_Households_House_Shop02 in a3\structures_f\households\house_shop02\

A3_Structures_F_Mil_Radar in a3\structures_f\mil\radar\

A3_Weapons_F_EPB_Ammoboxes in a3\weapons_f_epb\ammoboxes\

A3_Weapons_F_gamma in a3\weapons_f_gamma\

A3_Structures_F_Naval in a3\structures_f\naval\

A3_Structures_F_Dominants_Church in a3\structures_f\dominants\church\

A3_Modules_F_Beta in a3\modules_f_beta\

A3_Boat_F_Beta_Boat_Armed_01 in a3\boat_f_beta\boat_armed_01\

A3_Static_F_Beta_Mortar_01 in a3\static_f_beta\mortar_01\

A3_Structures_F_Items_Electronics in a3\structures_f\items\electronics\

A3_Animals_F_Fishes in a3\animals_f\fishes\

A3_Soft_F_EPC_Truck_03 in a3\soft_f_epc\truck_03\

A3_Structures_F_EPA_Walls in a3\structures_f_epa\walls\

A3_Structures_F_EPC_Walls in a3\structures_f_epc\walls\

A3_Structures_F_Ind_Factory in a3\structures_f\ind\factory\

A3_Weapons_F_Pistols_P07 in a3\weapons_f\pistols\p07\

A3_weapons_F_FIA in a3\weapons_f\

A3_Armor_F_APC_Wheeled_03 in a3\armor_f_gamma\apc_wheeled_03\

A3_Static_F_Gamma_AT in a3\static_f_gamma\at_01\

A3_Language_F_Gamma in a3\language_f_gamma\

A3_Armor_F_EPB_MBT_03 in a3\armor_f_epb\mbt_03\

A3_Structures_F_Civ_Ancient in a3\structures_f\civ\ancient\

A3_Air_F_Beta in a3\air_f_beta\

A3_Structures_F_Households in a3\structures_f\households\

A3_Structures_F_Ind_PowerLines in a3\structures_f\ind\powerlines\

A3_Structures_F_Mil_BagFence in a3\structures_f\mil\bagfence\

A3_Structures_F_Mil_Bunker in a3\structures_f\mil\bunker\

A3_Weapons_F_Acc in a3\weapons_f\acc\, A3_Weapons_F_Vests in a3\weapons_f\

A3_Weapons_F_EPA_EBR in a3\weapons_f_epa\longrangerifles\ebr\

A3_Weapons_F_EPB_LongRangeRifles_M320 in a3\weapons_f_epb\longrangerifles\m320\

A3_Modules_F in a3\modules_f\

A3_Structures_F_Dominants_Lighthouse in a3\structures_f\dominants\lighthouse\

A3_Structures_F in a3\structures_f\

A3_Structures_F_Items_Valuables in a3\structures_f\items\valuables\

A3_Air_F_Heli_Light_01 in a3\air_f\heli_light_01\

A3_Static_F_Gamma_Mortar_01 in a3\static_f_gamma\mortar_01\

A3_Air_F_Beta_Heli_Transport_01 in a3\air_f_beta\heli_transport_01\

A3_Structures_F_EPA_Items_Food in a3\structures_f_epa\items\food\

A3_Weapons_F_EPA_Rifles_MX in a3\weapons_f_epa\rifles\mx\

A3_Air_F_Beta_Heli_Transport_02 in a3\air_f_beta\heli_transport_02\

A3_Modules_F_Curator_Ordnance in a3\modules_f_curator\ordnance\

A3_Animals_F_AnimConfig in a3\animals_f\animconfig\

A3_Soft_F_Car in a3\soft_f_gamma\hatchback_01\

A3_Characters_F_INDEP in a3\characters_f_beta\indep\

A3_Boat_F_Beta_Boat_Transport_01 in a3\boat_f_beta\boat_transport_01\

A3_Air_F_Heli_Light_02 in a3\air_f\heli_light_02\

A3_Structures_F_Items_Vessels in a3\structures_f\items\vessels\

A3_Structures_F_Mil_Helipads in a3\structures_f\mil\helipads\

A3_Weapons_F_Rifles_MX in a3\weapons_f\rifles\mx\

A3_Air_F_Gamma_Plane_Fighter_03 in a3\air_f_gamma\plane_fighter_03\

A3_armor_f_beta_APC_Tracked_02 in a3\armor_f_beta\apc_tracked_02\

A3_Music_F in a3\music_f\

A3_Boat_F_Gamma_Boat_Transport_01 in a3\boat_f_gamma\boat_transport_01\

A3_Modules_F_DynO in a3\modules_f\dyno\

A3_Boat_F_Boat_Transport_01 in a3\boat_f\boat_transport_01\

A3_Structures_F_Civ_InfoBoards in a3\structures_f\civ\infoboards\

A3_Map_Stratis in a3\map_stratis\, A3_Modules_F_Events in a3\modules_f\events\

A3_Structures_F_Items in a3\structures_f\items\

A3_Structures_F_EPC_Civ_PlayGround in a3\structures_f_epc\civ\playground\

A3_Structures_F_Households_Addons in a3\structures_f\households\addons\

A3_Structures_F_Households_Slum in a3\structures_f\households\slum\

A3_Structures_F_Ind_SolarPowerPlant in a3\structures_f\ind\solarpowerplant\

A3_Structures_F_Ind_CarService in a3\structures_f\ind\carservice\

A3_Structures_F_Ind_WindPowerPlant in a3\structures_f\ind\windpowerplant\

A3_Weapons_F_Launchers_NLAW in a3\weapons_f\launchers\nlaw\

A3_Weapons_F_Rifles_Mk20 in a3\weapons_f_beta\rifles\mk20\

A3_Weapons_F_Machineguns_Zafir in a3\weapons_f_beta\machineguns\zafir\

A3_Weapons_F_Rifles_Vector in a3\weapons_f_beta\smgs\smg_01\

A3_Armor_F in a3\armor_f\, A3_Signs_F in a3\signs_f\

A3_Structures_F_Civ_BellTowers in a3\structures_f\civ\belltowers\

A3_Animals_F_Kestrel in a3\animals_f\kestrel\, A3_Misc_F in a3\misc_f\

A3_Animals_F in a3\animals_f\

A3_Structures_F_Items_Cans in a3\structures_f\items\food\

A3_Structures_F_EPB_Civ_Accessories in a3\structures_f_epb\civ\accessories\

A3_Structures_F_EPB_Civ_Dead in a3\structures_f_epb\civ\dead\

A3_Structures_F_Ind_ConcreteMixingPlant in a3\structures_f\ind\concretemixingplant\

A3_Weapons_F_Machineguns_M200 in a3\weapons_f\machineguns\m200\

A3_Weapons_F_beta_Rifles_Khaybar in a3\weapons_f_beta\rifles\khaybar\

A3_Structures_F_Dominants_Amphitheater in a3\structures_f\dominants\amphitheater\

A3_Characters_F_Common in a3\characters_f\common\

A3_Structures_F_Items_Gadgets in a3\structures_f\items\gadgets\

A3_Modules_F_Curator_Animals in a3\modules_f_curator\animals\

A3_Animals_F_Sheep in a3\animals_f_beta\sheep\

A3_Structures_F_EPB_Civ_Graffiti in a3\structures_f_epb\civ\graffiti\

A3_Structures_F_Ind_WavePowerPlant in a3\structures_f\ind\wavepowerplant\

A3_Structures_F_Mil in a3\structures_f\mil\

A3_Weapons_F_EPA_Acc in a3\weapons_f_epa\acc\

A3_Weapons_F_Pistols_PDW2000 in a3\weapons_f_gamma\smgs\pdw2000\

A3_Structures_F_Civ_Garbage in a3\structures_f\civ\garbage\

A3_Modules_F_Curator_Intel in a3\modules_f_curator\intel\

A3_Static_F in a3\static_f\, A3_Functions_F in a3\functions_f\

A3_Soft_F_MRAP_01 in a3\soft_f\mrap_01\

A3_Modules_F_Curator_Effects in a3\modules_f_curator\effects\

A3_Structures_F_Civ in a3\structures_f\civ\

A3_Armor_F_EPB_APC_tracked_03 in a3\armor_f_epb\apc_tracked_03\

A3_Structures_F_EPC_Civ_Camping in a3\structures_f_epc\civ\camping\

A3_Weapons_F_EPA in a3\weapons_f_epa\

A3_Weapons_F_gamma_Acc in a3\weapons_f_gamma\acc\

A3_Soft_F_Quadbike in a3\soft_f\quadbike_01\

A3_Functions_F_Curator in a3\functions_f_curator\

A3_Soft_F_MRAP_02 in a3\soft_f\mrap_02\, A3_Missions_F_EPA in a3\missions_f_epa\

A3_Air_F_Gamma_UAV_01 in a3\drones_f\air_f_gamma\uav_01\

A3_Armor_F_Marid in a3\armor_f_beta\apc_wheeled_02\

A3_Static_F_Gamma in a3\static_f_gamma\, A3_Missions_F_Beta in a3\missions_f_beta\

A3_Soft_F_Offroad_01 in a3\soft_f\offroad_01\

A3_Structures_F_Households_Stone_Shed in a3\structures_f\households\stone_shed\

A3_Structures_F_Ind_DieselPowerPlant in a3\structures_f\ind\dieselpowerplant\

A3_Weapons_F_NATO in a3\weapons_f\

A3_Weapons_F_Rifles_TRG20 in a3\weapons_f\rifles\trg20\

A3_Weapons_F_EPB in a3\weapons_f_epb\

A3_Structures_F_Naval_Buoys in a3\structures_f\naval\buoys\

A3_Soft_F in a3\soft_f\, A3_Characters_F_EPA in a3\characters_f_epa\

A3_UAV_F_Characters_F_Gamma in a3\drones_f\characters_f_gamma\

A3_Structures_F_Walls in a3\structures_f\walls\

A3_Soft_F_MRAP_03 in a3\soft_f_beta\mrap_03\, A3_Anims_F_EPA in a3\anims_f_epa\

A3_Structures_F_Civ_Lamps in a3\structures_f\civ\lamps\

A3_Structures_F_Civ_PlayGround in a3\structures_f\civ\playground\

A3_Missions_F_EPB in a3\missions_f_epb\

A3_Air_F_Gamma_UAV_02 in a3\drones_f\air_f_gamma\uav_02\

A3_Misc_F_Helpers in a3\misc_f\helpers\

A3_Structures_F_System in a3\structures_f\system\

A3_Structures_F_Dominants_Hospital in a3\structures_f\dominants\hospital\

A3_Animals_F_Goat in a3\animals_f_beta\goat\

A3_Structures_F_EPA_Civ_Constructions in a3\structures_f_epa\civ\constructions\

A3_Structures_F_EPB_Furniture in a3\structures_f_epb\furniture\

A3_Structures_F_EPC_Civ_Tourism in a3\structures_f_epc\civ\tourism\

A3_Structures_F_Mil_Shelters in a3\structures_f\mil\shelters\

A3_Weapons_F_EPC in a3\weapons_f_epc\, A3_Modules_F_UAV in a3\modules_f\uav\

A3_Characters_F_EPB in a3\characters_f_epb\

A3_Modules_F_StrategicMap in a3\modules_f\strategicmap\

A3_Structures_F_Dominants in a3\structures_f\dominants\

A3_Missions_F_EPC in a3\missions_f_epc\

A3_LanguageMissions_F_Beta in a3\languagemissions_f_beta\

A3_Modules_F_Curator_Multiplayer in a3\modules_f_curator\multiplayer\

A3_Characters_F_Beta in a3\characters_f_beta\

A3_Structures_F_EPA_Items_Vessels in a3\structures_f_epa\items\vessels\

A3_Structures_F_EPC_Civ_Kiosks in a3\structures_f_epc\civ\kiosks\

A3_Structures_F_Mil_Cargo in a3\structures_f\mil\cargo\

A3_Weapons_F in a3\weapons_f\

A3_Data_F_Curator_Virtual in a3\data_f_curator\virtual\

A3_Characters_F_EPC in a3\characters_f_epc\

A3_Modules_F_Misc in a3\modules_f\misc\

A3_Anims_F_Config_Sdr in a3\anims_f\config\sdr\

A3_Language_F_EPA in a3\language_f_epa\

A3_Structures_F_Furniture in a3\structures_f\furniture\

A3_Anims_F_EPC in a3\anims_f_epc\

A3_Structures_F_Training_InvisibleTarget in a3\structures_f\training\invisibletarget\

A3_Characters_F_EPB_Heads in a3\characters_f_epb\heads\

A3_Data_F_Curator_Characters in a3\data_f_curator\characters\

A3_Structures_F_EPA_Mil_Scrapyard in a3\structures_f_epa\mil\scrapyard\

A3_Structures_F_EPB_Items_Documents in a3\structures_f_epb\items\documents\

A3_Weapons_F_Explosives in a3\weapons_f\explosives\

A3_Characters_F_Heads in a3\characters_f\heads\

A3_Animals_F_Rabbit in a3\animals_f\rabbit\

A3_Characters_F_Gamma in a3\characters_f_gamma\

A3_Modules_F_Effects in a3\modules_f\effects\, A3_UI_F_Curator in a3\ui_f_curator\

A3_Language_F_EPB in a3\language_f_epb\, A3_Plants_F_Bush in a3\plants_f\bush\

A3_Data_F_ParticleEffects in a3\data_f\particleeffects\

A3_Structures_F_EPB_Civ_Garbage in a3\structures_f_epb\civ\garbage\

A3_Structures_F_EPB_Items_Vessels in a3\structures_f_epb\items\vessels\

A3_Structures_F_Ind_Cargo in a3\structures_f\ind\cargo\

A3_Weapons_F_LongRangeRifles_GM6 in a3\weapons_f\longrangerifles\gm6\

A3_Modules_F_Supports in a3\modules_f\supports\

A3_Structures_F_Civ_Dead in a3\structures_f\civ\dead\

A3_Soft_F_Gamma_Quadbike in a3\soft_f_gamma\quadbike_01\

A3_Air_F_EPB_Heli_Light_03 in a3\air_f_epb\heli_light_03\

A3_Language_F_EPC in a3\language_f_epc\

A3_Static_F_Gamma_AA in a3\static_f_gamma\aa_01\

A3_Structures_F_EPA_Items_Tools in a3\structures_f_epa\items\tools\

A3_Structures_F_Households_WIP in a3\structures_f\households\wip\

A3_Weapons_F_EPA_LongRangeRifles_GM6 in a3\weapons_f_epa\longrangerifles\gm6\

A3_Modules_F_Intel in a3\modules_f\intel\

A3_Modules_F_Curator_Mines in a3\modules_f_curator\mines\, A3_Boat_F in a3\boat_f\

A3_Weapons_F_gamma_Items in a3\drones_f\weapons_f_gamma\items\

A3_Rocks_F in a3\rocks_f\

A3_Modules_F_Beta_FiringDrills in a3\modules_f_beta\firingdrills\

A3_Soft_F_Gamma_TruckHeavy in a3\soft_f_gamma\truck_02\

A3_Structures_F_Civ_Chapels in a3\structures_f\civ\chapels\

A3_Structures_F_Mil_Fortification in a3\structures_f\mil\fortification\

A3_Weapons_F_LongRangeRifles_M320 in a3\weapons_f\longrangerifles\m320\

A3_Weapons_F_beta_Rifles_TRG20 in a3\weapons_f_beta\rifles\trg20\

A3_Weapons_F_EPB_LongRangeRifles_GM3 in a3\weapons_f_epb\longrangerifles\gm6\

A3_Armor_F_T100K in a3\armor_f_gamma\mbt_02\

A3_Soft_F_SUV in a3\soft_f_gamma\suv_01\, A3_Sounds_F in a3\sounds_f\

A3_Structures_F_Naval_RowBoats in a3\structures_f\naval\rowboats\

A3_Soft_F_Truck in a3\soft_f_gamma\van_01\

A3_Modules_F_Curator_Lightning in a3\modules_f_curator\lightning\

A3_BaseConfig_F in a3\baseconfig_f\

A3_Structures_F_Ind_AirPort in a3\structures_f\ind\airport\

Mods: @Test_Car_01

Distribution: 0

Version 1.18.124200

Fault time: 2014/05/24 13:43:00

Fault address: 01152448 01:00D51448 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\arma3.exe

file:

world: Stratis

Prev. code bytes: 00 00 00 85 C0 74 05 8B 40 08 EB 02 33 C0 56 57

Fault code bytes: 8B 78 64 85 FF 79 12 68 BC DC 51 01 68 24 A9 51

Registers:

EAX:00000000 EBX:2C2A4100

ECX:32468800 EDX:01EBD164

ESI:01EBD164 EDI:32468800

CS:EIP:0023:01152448

SS:ESP:002B:01EBD01C EBP:00000005

DS:002B ES:002B FS:0053 GS:002B

Flags:00010202

=======================================================

note: Minidump has been generated into the file C:\Users\Johannes\AppData\Local\Arma 3\arma3_2014-05-24_13-41-10.mdmp

If anyone has some time to waste he can look at the files, https://www.dropbox.com/sh/1ff5d9lxq71ib2x/AAB3qtyeHkN8B7g_YhnCLEWra but generally how could I learn to find the errors myself? Also the only tutorial to vehicle-creation I found was for OFP, or did I just not search long enough?

Thanks in advance

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hi everybody, in the last few hours I've made some progress, but still have a problem I can't find an answer to: I've managed to get my vehicle ingame, but it only works if I don't binarize it (uncheck the box in binpbo), otherwise it will still crash. I also remembered to check the logfile, which is different, depending whether i just go directly from the blender export script to pbo-packaging or opening and saving it in the Object Builder first.

directly from blender:

Convert model c:\users\johannes\desktop\modding arma 3\coldcar\test_car_01\Test_Car_01.p3d -> C:\Users\Johannes\AppData\Local\Temp\ARMAaddons\test_car_01\Test_Car_01.p3d

Cannot load font core\data\fonts\lucidaconsoleb8

Fonts file \core\data\fonts\lucidaConsoleB8 not found

Cannot load font core\data\fonts\lucidaconsoleb11

Fonts file \core\data\fonts\lucidaConsoleB11 not found

<model = "c:\users\johannes\desktop\modding arma 3\coldcar\test_car_01\Test_Car_01.p3d">

Warning: bone damagehide already listed in model.cfg/CfgSkeletons/civil_car/ skeleton

Cannot load material file a3\data_f\default.rvmat.

Cannot load material file a3\data_f\default.rvmat

Warnings in c:\users\johannes\desktop\modding arma 3\coldcar\test_car_01\test_car_01.p3d:11000

</model>

saving it in Object Builder first:

Convert model c:\users\johannes\desktop\modding_arma_3\coldcar\test_car_01\Test_Car_01.p3d -> C:\Users\Johannes\AppData\Local\Temp\ARMAaddons\test_car_01\Test_Car_01.p3d

Cannot load font core\data\fonts\lucidaconsoleb8

Fonts file \core\data\fonts\lucidaConsoleB8 not found

Cannot load font core\data\fonts\lucidaconsoleb11

Fonts file \core\data\fonts\lucidaConsoleB11 not found

<model = "c:\users\johannes\desktop\modding_arma_3\coldcar\test_car_01\Test_Car_01.p3d">

Warning: bone damagehide already listed in model.cfg/CfgSkeletons/civil_car/ skeleton

Cannot load material file a3\data_f\default.rvmat.

Cannot load material file a3\data_f\default.rvmat

CalculateMass c:\users\johannes\desktop\modding_arma_3\coldcar\test_car_01\test_car_01.p3d

W:\c\Poseidon\lib\Shape\Shape.cpp(6610) : Cannot recalculate mass

Warnings in c:\users\johannes\desktop\modding_arma_3\coldcar\test_car_01\test_car_01.p3d:11000

CalculateMass c:\users\johannes\desktop\modding_arma_3\coldcar\test_car_01\test_car_01.p3d

W:\c\Poseidon\lib\Shape\Shape.cpp(6610) : Cannot recalculate mass

</model>

anybody got an idea what that means?

but i most concerning issue atm is that ingame, my vehicle direction is flipped, it thinks my front is my back and vice versa, this also happens when i go into 3rd person, the camera will make a quick 180 degree turn, showing the front of the vehicle and not the back how it should be. I flipped my model in blender 180° around the z-axis, but this error stiill occurs. anybody got an idea how to fix this?

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In Blender if you are rotating the car in object mode make sure you apply it (Ctrl+A).

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