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pipyn1970

voice dubbing

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Hi folks, I'd like to try something new for a mission I'm building. I want an AI to "say" a briefing to the player's via an animation. I've figured out that bit but now I need someone to do the voice dubbing for me. I was wandering if someone would like to do it please? I must admit I know nothing about this sort of thing as it's all new so please be patient with me. I have my script 90% written out (just need to paint the scene I think). As we are a British unit I really need a British accent please guys. I'm not even sure about how to do this at the moment. The videos I've seen on youtube all played the voices back sounding like robots, but that's not what I'm after. I'm after the playback will sound very human. If anyone can help with any of this that would be amazing please.

For future reference folks, my sister has married into a Greek family. Even though the kids are fluent they sound a bit daft speaking Greek as they have strong Welsh accents lol. But I might be able to ask her husbands family who live in Cyprus for some small scripts.

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It's pretty simple, I had a mate on teamspeak say a few lines while I was using a special plugin, did some edits in audacity.

Here's the voiceover.

http://www.twitch.tv/sturmfalkerda/c/3648927

Here's an example, just call via your favorite method (I don't want to get into say and say3D's, playmusics, all that jazz. I don't know what one I am really supposed to be using, lol!)

class CfgSounds
{
sounds[] = {};
class wolf1
{
	// how the sound is referred to in the editor (e.g. trigger effects)
	name = "my_wolf_sound";
	// filename, volume, pitch
	sound[] = {"\Music\Intro2.ogg", db-25, 1, 2};
	// subtitle delay in seconds, subtitle text 
	titles[] = {1, "Radioactive - Imagine Dragons"};
};
};

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Thanks sturm, ive been advised to use a thing called say as then the speech is local. If it's works then I might get a couple of guys that we pass who are talking to each other lol. My only concern is that it sounds human really.

Thanks once again mate

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Hello Pipyn1970 - when you work it out would you mind sharing what you did?

I'd be interested to see if the characters move their mouths when "speaking" too

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Yeah, no problem. I have no idea what the correct script command to play it is, each has their own problems, just try what you think will work lol.

Lip syncing is a different story, I know its possible but I don't know how.

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Hi guys when I get chance to I will put a link up to the tutorials from youtube about it. It's sounds easy but I've not tried it my self yet. As I said my worry is that on the vids they sound like robots lol & not human like in the campaign.

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