usb1y 10 Posted April 20, 2014 i wanna do Lightning bolts on CursorTargets kinda like so how would one make a lightning bolt on cursorTarget and i also tryed exactly what they told me in https://community.bistudio.com/wiki/ParticleArrayusing logic1 = "Logic" createUnit (getpos player); then _pos = [ position logic1 select 0,position logic1 select 1,10 ]; drop ["blesk1","","Billboard",0.01,0.2,_pos,[0,0,0],0,1,1,0,[20 + random 20],[[1,1,1,1],[1,1,1,0.7]],[1,0],0,0,"","",""]; but say i dont wanna create a unit... say i just wanna make a building i aim at get struck by lightning how would i do this? Share this post Link to post Share on other sites
dame2010 10 Posted July 4, 2014 (edited) I saw the video you posted and thought that would be fun to have, so I made this script .The lightning is still to big and I'm still not 100% happy with the script . I will post the script as soon as I've finished it. Edited July 4, 2014 by dame2010 Share this post Link to post Share on other sites
dame2010 10 Posted July 6, 2014 i wanna do Lightning bolts on CursorTargets kinda like so how would one make a lightning bolt on cursorTarget and i also tryed exactly what they told me in https://community.bistudio.com/wiki/ParticleArrayusing logic1 = "Logic" createUnit (getpos player); then _pos = [ position logic1 select 0,position logic1 select 1,10 ]; drop ["blesk1","","Billboard",0.01,0.2,_pos,[0,0,0],0,1,1,0,[20 + random 20],[[1,1,1,1],[1,1,1,0.7]],[1,0],0,0,"","",""]; but say i dont wanna create a unit... say i just wanna make a building i aim at get struck by lightning how would i do this? so do you want the building to be destroyed or just struck by lighting Share this post Link to post Share on other sites