drunken officer 18 Posted April 16, 2014 Hello. I've a problem with my car mirrors (Rendertargets) Outside of the vehicle, all targets are black. When i'm in, i can see the mirror, but it looks like a big zoomfactor. I changed the FOV value, but nothing happends. So what i did: Resolution LOD and ViewCargo LOD: LeftMirror named as rendertarget0, mapped with #(argb,256,512,1)r2t(rendertarget0,1.0) rightMirrior named as renderatarget 1, mapped with #(argb,256,512,1)r2t(rendertarget1,1.0) middleMirrior named as rendertarget2. mapped with #(argb,256,512,1)r2t(rendertarget2,1.0) no RVMAT on it. In my memory LOD, i create at the centre of each mirror a point. Copy and paste them an set them a bit way. The points at the mirror i named them Pip0_pos (left mirror), PIP1_POS (right mirror), PIP2_POS (middel mirror) the other ones i named PIP0_dir, PIP1_dir, and PIP_dir Config: class RenderTargets /// class for all Picture-in-Picture { class LeftMirror { //renderTarget = "rendertarget0"; /// what texture is going to be used, it should be mapped in model like #(argb,256,512,1)r2t(rendertarget0,1.0) renderTarget = "rendertarget0"; class CameraView1 { pointPosition = "PIP0_pos"; /// memory point of PiP origin pointDirection = "PIP0_dir"; /// memory point of PiP direction renderQuality = 2; /// what quality should the PiP be renderVisionMode = 0; /// zero means standard vision fov = 1.2; /// what is the angle of the PiP field of view }; }; class RightMirror { renderTarget = "rendertarget1"; class CameraView1 { pointPosition = "PIP1_pos"; pointDirection = "PIP1_dir"; renderQuality = 2; renderVisionMode = 0; fov = 0.7; }; }; class MiddleMirror { renderTarget = "rendertarget2"; class CameraView1 { pointPosition = "PIP2_pos"; pointDirection = "PIP2_dir"; renderQuality = 2; renderVisionMode = 0; fov = 0.7; }; }; }; What did i wrong, that i cant change the zoom and why is it outside the vehicle black? Share this post Link to post Share on other sites