pipyn1970 19 Posted April 14, 2014 Hi guys, i'm trying to light a HQ building so i can have a briefing for a night mission & i was wandering what way is best to do it. The floodlight aint doing nothing for me. cheers Share this post Link to post Share on other sites
surfer 42 Posted April 14, 2014 (edited) Put the below into the init of a Sphere 10cm or any invisible object like the grasscutter etc. There's some additional parameters you might want to google but these work just fine for basic lighting: lightF = "#lightpoint" createVehicle position this; lightF setLightBrightness 0.3; lightF setLightAmbient[0.3, 0.3, 0.3]; lightF setLightColor[1, 1, 1]; lightF lightAttachObject [this, [0,0,0]]; Edited April 14, 2014 by Surfer Share this post Link to post Share on other sites
evans d [16aa] 12 Posted April 14, 2014 As a quick heads up to the OP: this essentially creates a lightbulb. You'll need to position the sphere into the right place. Share this post Link to post Share on other sites
pipyn1970 19 Posted April 15, 2014 Thanks guys i will give it a go. Cheers Share this post Link to post Share on other sites