_qor 11 Posted April 10, 2014 Hey, To adapt the respawn to my conveniences, I created a trigger with conditions which executes this simple script: _x1 = group SBlogic createUnit ["US_Delta_Force_Assault_EP1", getMarkerPos "respawn_SB", [], 0, "NONE"]; _x1 setDir 245; addSwitchableUnit _x1; removeAllWeapons _x1; disableUserInput true; sleep 20; disableUserInput false; playSound "CodeBad"; So via team switch I can switch to that spawned unit. Unfortunately there came up some disadvantages from this method: First of all, I cant set a delay because once the "end" screen pops up, the menu doesnt seem to update. So I cant choose "team switch". Therefore I used disableUserInput but menu points like "restart" and "end" are disabled as well. But biggest problem is: after switching to the spawned unit, there are no actions at all. Cant switch weapons, cant get in vehicles, no open door action... So I guess there must be another respawn method :D Guess there is no way to have a condition for that using the description.ext respawn, is it? I would welcome to write a simple script on my own. How do you guys set this up? Share this post Link to post Share on other sites