•»kâ¥vååñ §hrîkê«• 6 Posted April 1, 2014 Where it is defined in the config to make debris, rocks sharpnel stay longer, after grenade explosion, law etc? Share this post Link to post Share on other sites
ProfTournesol 956 Posted April 1, 2014 What you are looking for are those class : class FxExploGround1:ThingEffect { model="sutr2"; displayName="$STR_DN_FX_EXPLO_GROUND_1"; }; class FxExploGround2:ThingEffect { model="sutr3"; displayName="$STR_DN_FX_EXPLO_GROUND_2"; }; class FxExploArmor1:ThingEffect { model="kusplechu"; displayName="Internal: FxExploArmor1"; }; class FxExploArmor2:ThingEffect { model="kusplechu2"; displayName="Internal: FxExploArmor2"; }; class FxExploArmor3:ThingEffect { model="ohorelavec"; displayName="Internal: FxExploArmor3"; }; class FxExploArmor4:ThingEffect { model="strepina"; displayName="Internal: FxExploArmor4"; }; Inheriting from thingeffect which default settings are : class ThingEffect:Thing { scope=1; simulation="thingeffect"; irTarget=0; submerged=-0.5; submergeSpeed=0.25; timeToLive=20; }; So insert the line : timeToLive=20; in each of their classes and increase the "time to live". Like this : class FxExploGround1:ThingEffect { model="sutr2"; displayName="$STR_DN_FX_EXPLO_GROUND_1"; timeToLive=1000; }; Share this post Link to post Share on other sites
•»kâ¥vååñ §hrîkê«• 6 Posted April 1, 2014 Thank you ProfTournesol it works good. Share this post Link to post Share on other sites