SGT Fuller 856 Posted April 1, 2014 Trying to make a dummy action for my aircraft. I have a refuel action in user action and a refuel probe memory point. While the modke is prob isn't visable the point is labeled as such. I'm trying to fake animate the fuel station open/opening so my script can catch it as the probe is active/extended and also then has the close hatch option available Share this post Link to post Share on other sites