stonie01333 10 Posted March 21, 2014 Hi Guys Does anybody know how to disable the revive part of the script as my dead guys are just spinning round on ground instead of respawning..I only really need the mobile mhq spawning part of it..Any help would be great :) Share this post Link to post Share on other sites
kahna 13 Posted March 21, 2014 Just look in BTC Revive's INIT where it has all of the settings... Change (line 14 in my version) BTC_disable_respawn = 0; from 0 (false) to 1 (true). Share this post Link to post Share on other sites
stonie01333 10 Posted March 21, 2014 That,s not making any difference to whats happening.. :( ---------- Post added at 18:53 ---------- Previous post was at 18:50 ---------- /* Created by =BTC= Giallustio version 0.97 Offical release Visit us at: http://www.blacktemplars.altervista.org/ 06/03/2012 */ ////////////////// EDITABLE \\\\\\\\\\\\\\\\\\\\\\\\\\ BTC_revive_time_min = 5; BTC_revive_time_max = 120; BTC_who_can_revive = ["Man"]; BTC_disable_respawn = 1; BTC_respawn_gear = 1; BTC_active_lifes = 1; BTC_lifes = 500; BTC_spectating = 2;//0 = disable; 1 = units group; 2 = side units; 3 = all units BTC_spectating_view = [0,0];//To force a view set the first number of the array to 1. The second one is the view mode: 0 = first person; 1 = behind the back; 2 = High; 3 = free BTC_s_mode_view = ["First person","Behind the back","High","Free"]; BTC_black_screen = 0;//Black screen + button while unconscious or action wheel and clear view BTC_action_respawn = 0;//if black screen is set to 0 you can choose if you want to use the action wheel or the button. Keep in mind that if you don't use the button, the injured player can use all the action, frag too.... BTC_camera_unc = 1; BTC_camera_unc_type = ["Behind the back","High","Free"]; BTC_respawn_time = 0; BTC_active_mobile = 1;//Active mobile respawn (You have to put in map the vehicle and give it a name. Then you have to add one object per side to move to the mobile (BTC_base_flag_west,BTC_base_flag_east) - (1 = yes, 0 = no)) BTC_mobile_respawn = 1;//Active the mobile respawn fnc (1 = yes, 0 = no) BTC_mobile_respawn_time = 130;//Secs delay for mobile vehicle to respawn BTC_need_first_aid = 1;//You need a first aid kit to revive (1 = yes, 0 = no) BTC_pvp = 0; //(disable the revive option for the enemy) BTC_injured_marker = 1; BTC_3d_can_see = ["Man"]; BTC_3d_distance = 30; BTC_3d_icon_size = 0.5; BTC_3d_icon_color = [1,0,0,1]; BTC_dlg_on_respawn = 1;//1 = Mobile only - 2 Leader group and mobile - 3 = Units group and mobile - 4 = All side units and mobile BTC_objects_actions_west = [bTC_base_flag_west]; BTC_objects_actions_east = [bTC_base_flag_east]; BTC_objects_actions_guer = []; BTC_objects_actions_civ = []; if (isServer) then Share this post Link to post Share on other sites
stonie01333 10 Posted March 22, 2014 ok ive scrapped revive and found a simple mhq teleport script..Any suggestions on marker scripts so blufor and opfor can keep a better eye on it in map?? Share this post Link to post Share on other sites