cojonuo 10 Posted March 18, 2014 Hello, I have a problem with my animation loops, I try somes worksarounds but the animation don't loop. The animation I want to loop is "Acts_carFixingWheel" I use this script, _unit = _this select 0; _animation = _this select 1; _noWeapons = _this select 2; _switchMove = _this select 3; _unit allowDamage false; _unit setDamage 0; _unit setVariable ["BIS_noCoreConversations", true]; if (_noWeapons) then {removeAllWeapons _unit}; if (_switchMove) then { while {true} do { _unit switchMove _animation; waitUntil {animationState _unit != _animation}; }; } else { while {true} do { _unit playMove _animation; waitUntil {animationState _unit != _animation}; }; }; The animation play one time then the unit stuck at the end. Using the console debug I can see the animationState don't change and allways return "Acts_carFixingWheel". Some help? Thanks. Share this post Link to post Share on other sites
F4llen_ 0 Posted March 18, 2014 in the Functions Viewer look for ambientAnim, it loops some animations, there is a list of them which are supported and one of them is the car fixing animation Share this post Link to post Share on other sites
cojonuo 10 Posted March 18, 2014 Ok this work thx, but I have the same issue with other animations like Acts_A_M03_briefing or Acts_A_M04_briefing I cant loop its. Is a problem with Arma 3 or only with this animations? Share this post Link to post Share on other sites