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logan83

Retexture Problem Tactical vest

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Hi guys, i have a problem with the vest V_TacVest_blk_POLICE i define a Texture to the Vets in the config.cpp... but when i put in my soldiers the vest is the vanilla... not my colored vest... here the line:

class V_BT_TacVest_Pink: Vest_Camo_Base {

scope = 2;

displayName = "BT Chaleco Ligero Pink";

picture = "\A3\characters_f\Data\UI\icon_v_tacvest_blk_ca.paa";

model = "A3\Characters_F\Common\equip_tacticalvest";

hiddenSelections[] = {"camo"};

hiddenSelectionsTextures[] = {"\LG83_BT\textures\Gear\BT_tacticalvest_pink.paa"};

class ItemInfo: VestItem {

uniformModel = "A3\Characters_F\Common\equip_tacticalvest";

containerClass = "Supply120";

};

};

some help? :\

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Try this.

class V_BT_TacVest_Pink: Vest_Camo_Base {
scope = 2;
displayName = "BT Chaleco Ligero Pink";
picture = "\A3\characters_f\Data\UI\icon_v_tacvest_blk_ca.paa";
model = "A3\Characters_F\Common\equip_tacticalvest";
hiddenSelections[] = {"camo"};
hiddenSelectionsTextures[] = {"\LG83_BT\textures\Gear\BT_tacticalvest_pink.paa" };
class ItemInfo: VestItem {
	uniformModel = "A3\Characters_F\Common\equip_tacticalvest";
	containerClass = "Supply100";
	mass = 40;
	armor = 20;
	passThrough = 1;
	hiddenSelections[] = {"camo"};
};
};

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ohm, works perfectly thank you!!!...a last little favour, can u explan what was the problem please? the other vests works without masss, armor, passthrough and the second hiddenselecton... can u explan me why? im a little new in config cpps... :(

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Mass, armor and passThrough were most likely inherited from the Vest_Camo_Base class, I don't know why some classes need the extra hiddenSelections[].

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