logan83 11 Posted March 10, 2014 Hi guys, i have a problem with the vest V_TacVest_blk_POLICE i define a Texture to the Vets in the config.cpp... but when i put in my soldiers the vest is the vanilla... not my colored vest... here the line: class V_BT_TacVest_Pink: Vest_Camo_Base { scope = 2; displayName = "BT Chaleco Ligero Pink"; picture = "\A3\characters_f\Data\UI\icon_v_tacvest_blk_ca.paa"; model = "A3\Characters_F\Common\equip_tacticalvest"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\LG83_BT\textures\Gear\BT_tacticalvest_pink.paa"}; class ItemInfo: VestItem { uniformModel = "A3\Characters_F\Common\equip_tacticalvest"; containerClass = "Supply120"; }; }; some help? :\ Share this post Link to post Share on other sites
surpher 1 Posted March 11, 2014 Try this. class V_BT_TacVest_Pink: Vest_Camo_Base { scope = 2; displayName = "BT Chaleco Ligero Pink"; picture = "\A3\characters_f\Data\UI\icon_v_tacvest_blk_ca.paa"; model = "A3\Characters_F\Common\equip_tacticalvest"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\LG83_BT\textures\Gear\BT_tacticalvest_pink.paa" }; class ItemInfo: VestItem { uniformModel = "A3\Characters_F\Common\equip_tacticalvest"; containerClass = "Supply100"; mass = 40; armor = 20; passThrough = 1; hiddenSelections[] = {"camo"}; }; }; Share this post Link to post Share on other sites
logan83 11 Posted March 11, 2014 ohm, works perfectly thank you!!!...a last little favour, can u explan what was the problem please? the other vests works without masss, armor, passthrough and the second hiddenselecton... can u explan me why? im a little new in config cpps... :( Share this post Link to post Share on other sites
surpher 1 Posted March 11, 2014 Mass, armor and passThrough were most likely inherited from the Vest_Camo_Base class, I don't know why some classes need the extra hiddenSelections[]. Share this post Link to post Share on other sites
logan83 11 Posted March 11, 2014 Oks thanks again bro... youre the best! Share this post Link to post Share on other sites