Aculaud 0 Posted September 13, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">_cam = "camera" camcreate [0,0,0] _cam cameraeffect ["Internal","Back"] titlecut ["","BLACK IN",3] 0 fademusic 0 _cam camsettarget b1 _cam camsetrelpos [4,-60,1.5] _cam camcommit 0 ~25 3 fademusic 1 _cam camsettarget apache1 _cam camsetrelpos [15,15,-1] _cam camcommit 3.5 ~3.5 _cam camsettarget fort1 _cam camsetrelpos [75,75,20] _cam camcommit 4 ~4 _cam camsettarget fort1 _cam camsetrelpos [-90,-250,55] _cam camcommit 6 ~6 _cam camsettarget lst1 _cam camsetrelpos [-150,-450,155] _cam camcommit 6 ~6 _cam camsettarget pbr6 _cam camsetrelpos [-100,30,20] _cam camcommit 8 ~8 _cam camsettarget pbr5 _cam camsetrelpos [100,-30,35] _cam camcommit 6 ~6 _cam camsettarget b2 _cam camsetrelpos [65,180,40] _cam camcommit 9 ~9 _cam camsettarget t1 _cam camsetrelpos [-95,-90,55] _cam camcommit 12 ~12 _cam camsettarget t2 _cam camsetrelpos [300,145,60] _cam camcommit 15 ~20 _cam camsettarget pbr6 _cam camsetrelpos [3,3,4] _cam camcommit 10 ~10 _cam camsettarget pbr6 _cam camsetrelpos [-3,-3,4] _cam camcommit 10 ~10 _cam camsettarget fort1 _cam camcommit 10 ~10 _cam camsettarget pbr2 _cam camsetpos [getpos t2 select 0, getpos t2 select 1, 30] _cam camcommit 10 ~15 _cam camsettarget pbr4 _cam camsetrelpos [5,10,2] _cam camcommit 8 ~30 5 fademusic 0 titlecut ["","BLACK OUT",5] ~5 _cam cameraeffect ["terminate","Back"] camdestroy _cam endintro = TRUE<span id='postcolor'> I get THEE most unpredictible results from this script EVER! Sometimes it points at the wrong thing all together, other times, it goes clear accross the map to a place way out in the ocean. I'm sure its just one little thing iv overlooked, but would someone please tell me what it is about this thats messing things up, if you can see anything? Share this post Link to post Share on other sites
Aculaud 0 Posted September 14, 2002 Ya know what? Never mind, i fixed it. The script didnt suck, CamSetRelPos sucks! Share this post Link to post Share on other sites