Jump to content
Sign in to follow this  
davros123

FriendlyTag=0 in Administrator.Arma3Profile is not removing friendly white hexagons.

Recommended Posts

Hi guys,

I am running a dedicated server and have the following in my .Arma3Profile

version=2;
activeKeys[]=
{
"BIS_co02_otl7_groundattack.Altis_done"
};
class Difficulties
{
class recruit
{
	class Flags
	{
		Armor=1;
		FriendlyTag=0;
		EnemyTag=0;
		MineTag=1;
		HUD=1;
		HUDPerm=1;
		HUDWp=1;
		HUDWpPerm=1;
		HUDGroupInfo=1;
		AutoSpot=1;
		Map=1;
		WeaponCursor=1;
		AutoGuideAT=1;
		ClockIndicator=1;
		3rdPersonView=1;
		UltraAI=0;
		CameraShake=0;
		UnlimitedSaves=1;
		DeathMessages=1;
		NetStats=1;
		VonID=1;
		ExtendetInfoType=1;
	};
	skillFriendly=0.60000002;
	skillEnemy=0.60000002;
	precisionFriendly=0.28;
	precisionEnemy=0.28;
};
class regular
{
	class Flags
	{
		Armor=1;
		FriendlyTag=0;
		EnemyTag=0;
		MineTag=1;
		HUD=1;
		HUDPerm=1;
		HUDWp=1;
		HUDWpPerm=1;
		HUDGroupInfo=1;
		AutoSpot=1;
		Map=1;
		WeaponCursor=0;
		AutoGuideAT=1;
		ClockIndicator=1;
		3rdPersonView=1;
		UltraAI=0;
		CameraShake=1;
		UnlimitedSaves=1;
		DeathMessages=1;
		NetStats=1;
		VonID=1;
		ExtendetInfoType=1;
	};
	skillFriendly=0.60000002;
	skillEnemy=0.60000002;
	precisionFriendly=0.28;
	precisionEnemy=0.28;
};
class veteran
{
	class Flags
	{
		Armor=0;
		FriendlyTag=0;
		EnemyTag=0;
		MineTag=1;
		HUD=1;
		HUDWp=1;
		HUDWpPerm=1;
		HUDGroupInfo=1;
		AutoSpot=0;
		WeaponCursor=0;
		ClockIndicator=1;
		3rdPersonView=1;
		UltraAI=0;
		CameraShake=0;
		DeathMessages=0;
		NetStats=1;
		VonID=1;
		ExtendetInfoType=0;
	};
	skillFriendly=0.60000002;
	skillEnemy=0.60000002;
	precisionFriendly=0.28;
	precisionEnemy=0.28;
};
class mercenary
{
	class Flags
	{
		HUD=1;
		AutoSpot=0;
		WeaponCursor=0;
		DeathMessages=0;
		NetStats=1;
		VonID=1;
	};
	skillFriendly=0.60000002;
	skillEnemy=0.60000002;
	precisionFriendly=0.28;
	precisionEnemy=0.28;
};
};
difficulty="regular";
playedKeys[]=
{
""
};
singleVoice=0;
maxSamplesPlayed=96;
sceneComplexity=1000000;
shadowZDistance=100;
viewDistance=3000;
preferredObjectViewDistance=3000;
terrainGrid=12.5;
volumeCD=10;
volumeFX=10;
volumeSpeech=10;
volumeVoN=10;
vonRecThreshold=0.029999999;

I know this profile is being read (and running as regular) as I can turn on/off the WeaponCursor in the profile and this refelects in the game (through neither value 1 or 0 has any effect on the friendly markers).

Is there anything I can try set to force this? Or is it perhaps something that is over-ridden in the missions (I am testing with coop backstab).

Much appreciate the help :0

http://aciai.me/i/LuhJP.jpg (184 kB) (184 kB)

Edited by davros123

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×