Aculaud 0 Posted September 11, 2002 Howcome? New command since resistance? Iv tried a few different syntaxes and nothing works. Share this post Link to post Share on other sites
shadow 6 Posted September 11, 2002 Some of the new animations require the unit to be in aware or combat. I think some of them also require setunitpos up/down also. Experiment buddy .....or better: look at the resistance campaign in the editor Share this post Link to post Share on other sites
Aculaud 0 Posted September 11, 2002 Thanks, but found out why it wasnt working. I guess you cant put any switchmove syntax that starts with "FX" in a soldiers init field. It has to be done with a trigger or in a script. Thanks though. Share this post Link to post Share on other sites
shadow 6 Posted September 11, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Aculaud @ Sep. 11 2002,10:49)</td></tr><tr><td id="QUOTE">Thanks, but found out why it wasnt working. I guess you cant put any switchmove syntax that starts with "FX" in a soldiers init field. It has to be done with a trigger or in a script. Thanks though. <span id='postcolor'> yeah, I forgot to mention that. Alot of (but not all) the animations only works throu a trigger. Share this post Link to post Share on other sites