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Aculaud

Soldiers will not switchmove or playmove

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Howcome? New command since resistance? Iv tried a few different syntaxes and nothing works.

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Some of the new animations require the unit to be in aware or combat. I think some of them also require setunitpos up/down also. Experiment buddy smile.gif .....or better: look at the resistance campaign in the editor

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Thanks, but found out why it wasnt working. I guess you cant put any switchmove syntax that starts with "FX" in a soldiers init field. It has to be done with a trigger or in a script. Thanks though. smile.gif

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Aculaud @ Sep. 11 2002,10:49)</td></tr><tr><td id="QUOTE">Thanks, but found out why it wasnt working. I guess you cant put any switchmove syntax that starts with "FX" in a soldiers init field. It has to be done with a trigger or in a script. Thanks though. smile.gif<span id='postcolor'>

yeah, I forgot to mention that. Alot of (but not all) the animations only works throu a trigger.

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